معرفي بازي هاي آينده ي در حال ساخت براي آيفون

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
خب ديدم بحث بازي هاي روز و حال حاضر آيفون داغه گفتم يك تاپيك هم براي بازي هاي اينده كه معرفي شده و يا در حال ساخت هستن بذارم تا دوستان باهاشون اشنا بشن !
 
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koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Resident Evil Mercenaries Vs. Hands-On Preview and Video

خب به عنوان شروع مخوام براتون چند تا از بازي ها رو معرفي كنم !


A lot of gamers who survived the Resident Evil series probably spent just as much time playing the game's unlockable bonus mode, Mercenaries. Instead of a drawn-out survival horror experience, Mercenaries has always been much faster and more action-packed. Now that mode, a fan favorite, will be coming to the iPhone with online multiplayer through Game Center.
Resident Evil Mercenaries Vs. is Capcom's first iPhone game with online multiplayer. Using Game Center, you'll be able to match up with friends or strangers to battle an endless swarm of zombies within a tight time limit. In a surprising twist, the zombies are really just obstacles-- your real goal is to kill the other players.

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You can play as either Chris or Jill from the Resident Evil series, and the action all takes place in just one arena for now. If Mercenaries Vs. is a success, Capcom hinted that they could add more characters and arenas.
The arena we played was the village from Resident Evil 4, and the enemy zombies were those same diseased peasants bearing pitchforks and axes. The bag-headed chainsaw maniac from RE4 also makes an appearance as the Menace, and he's more likely to show up if you're in last place, to spice things up for the rest of the group.

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In either two-on-two team battles or four-player free-for-alls, your goal is to get a high score by killing zombies and other players. For local multiplayer, two-player rounds are available through Bluetooth, with A.I. stepping in as the other two players.
Chris comes to the party with a pistol, shotgun, and grenade, while Jill has a pistol, sub-machine gun, and a flashbang. Green herbs and restorative spray can also be picked up from fallen enemies. To increase the length of the round, you'll have to find statues that will delay your impending rescue by helicopter.
Using a context-sensitive control scheme from Resident Evil 4 on iPhone, we were quickly able to raise and topple ladders, scramble to the rooftops, and dispatch enemies. The beta build we played was very choppy, and the onscreen frames-per-second indicator hovered in the 10-15 FPS range. We don't expect the FPS counter to be in the final version, and we're also hoping the final game performs a lot better.

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A few other neat extras round out this app. You'll be able to play a single-player training mode, which is actually a score attack round with A.I. opponents. There's also a coin shoot mode, where you can target the blue coins dangling from string around the level, just like in Resident Evil 4.
Despite the choppy preview build, we couldn't be happier that Capcom is taking Resident Evil online on the iPhone. Only having one arena and two playable characters is a bit limiting, but Mercenaries mode on the consoles is known for being endlessly replayable. If more options arrive down the line in the form of updates, we can see this being a pretty spectacular online shooter. Look for it to hit the App Store in February.


لينك ويديو از بازي:
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Devil May Cry 4 Refrain Hands-On Preview and Video

Devils and demons are everywhere on the App Store, from gross-out shooters like iRequiem to adorable hell-raisers like Hellkid. Later this month, Capcom's summoning one of their biggest demons to the App Store: Devil May Cry 4 Refrain.
This 3D action game will follow the same plot as the console game, with players controlling Nero instead of series regular Dante. Nero has guns, a big sword, and a demon hand that can be used for grab attacks. You can choose whether you want the guns and sword to be combined into one attack button, or two.

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Nero has 10 levels to explore, which are laid out in a maze-like series of rooms. A map in the corner lets you know which way to go, and at the end of one stage we encountered a huge hellhound serving as the main boss.
Like in the console games, Nero will absorb red orbs from the enemies he kills, allowing you to upgrade and unlock new attacks. The goal with these new attacks, the developer told us, is to maintain the "cool feeling" of linking combos even with a simplified control scheme.

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While we didn't get to spend as much time with this game as we'd like, we won't have to wait long for the final version. It'll be out by the end of January, and it'll be followed up later with updates that will add Dante as a playable character. In addition, it's possible that extra challenge modes will be added in an update, beyond the game's story mode.

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The game certainly looks good, with Retina-rich graphics and some quality animation. We're not sure yet if the rhythm of the console game will come across well in the handheld version, since Capcom iPhone games like Resident Evil 4 and Dead Rising Mobile have recently emphasized their quick playability over depth. We'll give you the final verdict on Devil May Cry 4 Refrain when the game launches later this month for $6.99.


 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Garage Inc. HD iPad Review



Garage Inc. is not your typical "local girl does good" time management sim. Instead of opening a restaurant, making customers happy, and eventually retiring to Tuscany, the main characters of Garage Inc. have to deal with much more sinister challenges.

You play as Angelo, a well-meaning family man living in Chicago in 1928. Angelo's cousin Sal presents him with a generous loan to start up an auto-body shop, but it turns out that Sal got the money from the mafia. Angelo is forced to do favors for the mob, all while paying down a massive debt, with interest.

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A gameplay mechanic who's an actual mechanic.

It's a far cry from Diner Dash. While the gameplay is similar, with Angelo organizing cars that arrive in need of repairs, the tone is refreshingly dark. Stylish, well-drawn cutscenes are combined with quality voice work to give the game's story a film-like feel. If you love movies and TV shows about the mafia, especially during Prohibition, you'll love Garage Inc., too.

With the interesting story driving you along, the time-management gameplay seems that much more important. You start off alone in the garage, doing all the diagnosing and repair work yourself. Angelo is a jack of all trades, and can perform any kind of maintenance in the game. However, you'll eventually have to hire a small staff that can handle electrical work, body work, engine work, and general repairs.

Angelo is the only character who can diagnose cars and collect pay, so most of the game is about juggling your specialized workers and keeping Angelo focused on the essential tasks. If you leave Angelo alone with any kind of repair work, he'll start to do it, but he's slow and this will result in a backup.

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This plate armor isn't the only thing that's going to get filled with holes.

Sometimes, you'll have to do odd jobs for the mob. These include adding bulletproof armor to their cars and adding stronger suspension (hauling hooch can be murder on your jalopy's shocks). These handful of minigames are a fun distraction, and they're exceedingly clever.

After a few months of work (and a few hours of gameplay), with intermittent cutscenes, Garage Inc. ends on a sudden, surprising note. We won't spoil the ending, but let's just say that it fits well within the crime drama genre. We wish there were multiple endings based on your performance, but there's only the one, and it's a doozy. We're told that the developers hope to add leaderboards and an endless mode, and we think those would be great additions in the future to give Garage Inc. more replay value.

While it lasts, Garage Inc. is a gripping and dramatic game with quality time-management gameplay. It's the kind of bold game development we're excited to see on iOS devices, and we just hope to see more features added over time. Even if you're not a regular customer of Diner Dash-style games, Garage Inc is creative enough that we can give it our highest recommendation​


لينك ويديو:
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Dead Space Hands-On Preview

We just received a pair of brand-new iPad screens for Dead Space, and they are quite amazing. We can't wait to play this game some more, and you probably can't wait to try it, either. Click ahead to check out the new images.

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At an EA event this month, the one we discussed on a recent podcast, we had a chance to play Battlefield: Bad Company 2, plus another big surprise game based on a console series: Dead Space.
Dead Space on the iPhone fills the, well, space between the currently available original and its upcoming console sequel. You play as Codename: Vandal, a character who may or may not be Isaac from the first Dead Space.
Whoever your character is, their job is to slowly clank down steel catwalks in a desolate spaceship, waiting for a mutant to pop out of the shadows and be sliced in half with a high-tech cutting tool. Dead Space mostly seems to hew close to that survival horror formula, but the level we played was a little more action-packed.

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In this level, we found ourselves on a single-platform tram, where monsters would occasionally draw themselves up and try to kill us. Fighting them off wasn't easy, partly because the screen was missing the typical shooter controls like a virtual D-pad or buttons. Generally, the left side of the screen moved our character, and the right side moved the camera. Tapping fired our gun, but we could also swipe to switch the angle of our weapon, something that was important in the console version for targeting limbs.
Graphically, Dead Space looks just like we'd hope it would. All the recognizable aspects of the console game were there, from your character's suit with lights indicating health and status, to the holographic displays that showed us where to find ammo and other items.

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After the fight on the tram, we arrived in a perfect reproduction of the console game's shuttle stations, complete with a bench for upgrading our gear. Upgrades can be collected in the game, or bought via in-app purchase, and we're told there will be five weapons in Dead Space, including two new weapons, the Plasma Saw and Core Extractor. In addition, you'll be able to use psychic "stasis" powers like telekinesis to solve occasional environmental puzzles.
From our brief time with the game, Dead Space looks like it will be a shrunk-down version of the creepy console original, instead of a total rewrite like Mirror's Edge. Graphically, Dead Space is highly impressive, but we're still not sure if the experience will be a lengthy, suspenseful adventure that feels like substantial part of the series. We'll find out soon, as the game will be available next month.
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
The Adventures of Jay-Jay and Moonpie: Episode 1 - Completely Hardboiled Review

It takes more effort to type out "The Adventures of Jay-Jay and Moonpie: Episode 1 - Completely Hardboiled" (henceforth "JJ & MP") than it does to actually play the game. JJ & MP combines a visual memory game with a black-and-white film noir setting, and mixes it up with a shot of humor. However, the game is over within half an hour, so it's difficult to attach yourself to its design, its characters, or any part of it, really.
JJ&MP tells the story of two detectives on the trail of a missing singer. Jay-Jay, the lead detective, rounds up the usual suspects with his partner, Moonpie, who doesn't look as delicious as he sounds. The missing singer, named Pee-Wee, seems to keep shady company, and these are the ladies and gentlemen you will have to identify in order to aid Jay-Jay and Moonpie in their investigation.

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Dude, what happened to your eyes?
Playing JJ & MP involves looking at a suspect's picture for a set amount of time between 15 and 35 seconds. After memorizing the suspect's picture, you pick him or her out of a lineup of nearly-identical suspects. You must select the culprit based on identifying features from their photo: tattoos, jewelry, etc. If you mess up and finger the wrong suspect, you have to look at the picture one more time and try again. So on and so forth until you unravel the fate of Pee-Wee.
JJ & MP was obviously never meant to be a complicated or fast-paced game, but it has numerous issues that bar it from even being remembered as a decent take on a memory game. The reason for the game's black-and-white graphics is obvious, but it makes it hard to pick out identifying characteristics on the suspects. Why does every suspect seemingly have three other identical twins, anyway? The pregnant women populating the world of JJ&MP need to cut back on the yams.

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Who brings quadruplets to a lineup?
Graphics are obviously an important part of any game that involves visual memorization. JJ & MP has a scribbly, simple art style that's admittedly charming, but static. Nothing animates, the suspects aren't memorable beyond your 30-second interludes, and you'll see the same portraits of Jay-Jay and Moonpie over and over.
If you screw up an identification, and you will, you're sent back a step to study the suspect's picture again. That's fine, but you have to look at the picture for the full countdown-- up to 35 seconds-- which isn't necessary, since you've already cut down the number of false suspects through the process of elimination. There's no option to skip straight ahead to damning the true suspect.
There's some amusing, self-aware dialogue between Jay-Jay and Moonpie that alludes JJ & MP is a videogame, and therefore there is supposed to be some unexplained phenomena. But jokes can't erase the uninspired art, slow gameplay, or the presence of hipsters in a 1930's setting. We don't know what Episode 2 of JJ & MP will bring with it. but some depth and added excitement will go a long way


يه بازي به قول معروف كاراگاهي هست كه فقط معرفي شده، هنوز فيلمي ازش در دست نيست.​
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Terrorist Zombies Review

When you’re defending a military base against endless waves of bomb-strapped zombies, you’re not defending against terrorism. You’re fighting a war. And while Terrorist Zombies might be a more attention-grabing title than Zombie War, let’s call a spade a spade. This is a game about mowing down an undead army while they try to blow you to kingdom come. The zombie war has begun.
In Terrorist Zombies, you’re planted in one spot and you're unable to move, no matter how many zombies are rushing at your delicious brain. The zombies come in waves, starting far away and closing the distance at varying speeds. Some waltz at you in a straight line, while others spider-hop back and forth (looking rather ridiculous) to avoid your fire. Most can be taken out with a few shots, but some armored ones require multiple clips before they fall.

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Destroy the office jockeys.
Control-wise all you really do is move a crosshair around on the screen and tap the fire button, but it works great. Reloading is done like it is in the Gears of War series: when your clip runs out, you press the reload button and a meter appears with a marker running across it. If you tap the button again while the marker is in the sweet spot, you'll reload quickly. If you time your tap wrong, the gun locks up, keeping you out of the action for a few extra seconds. This adds to the excitement of what’s already a fairly intense shooter.
Your starting weapon is a handgun, but for every zombie you kill you rack up money that can be spent on better artillery. Various shotguns, rifles, and machine guns are available, and so are power-ups that let you call in air strikes or decimate all zombies on the screen.

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Whoops, got some on the screen.
So far so good, but the game has a few shortcomings. The zombie onslaught starts out very slowly, so you’ll do a lot of sitting on your thumbs between waves at first. The pace picks up by the seventh or eighth wave, but it would be nice to be able to jump into the meat of the game quickly. Also, the graphics are rather muddy and lifeless, so don’t expect to be wowed even when the game goes cinematic and shows your bullet penetrate a zombie in slow-mo. Possibly because of the murky graphics, headshots-- for which you're given extra money-- are incredibly difficult to get.
Aside from those qualms, we had fun with Terrorist Zombies. It’s an intense shooter, even if it never rises far above the horde of other adequate zombie games out there. Still, if you want an adrenaline boost, Terrorist Zombies delivers.






 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
TNA Impact! Hands-On Preview and Video

As America prepares to bond over nachos and football for this Sunday's Super Bowl, let's not forget about the other big, loud sport where muscly maniacs dominate each other physically: wrestling. Namco hasn't forgotten about TNA's 3 million weekly viewers, and they're bringing out a new iPhone and iPad game to show their strength.
Namco's TNA Impact! is simple to control. There are basic buttons for grapples, punches, and special moves, and you can combine them for combos. There are also only two bars to worry about: your health, and your special meter. Since some wrestling games pile on the moves and complicate things, we're glad Namco is keeping the controls basic.

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What's not so cut and dry is the character roster. You'll have 27 wrestlers available right off the bat, including superstars like Ric Flair and Rob Terry. You can also create a customized wrestler with your choice of clothing, hair, body type, and skin color.
Hulk Hogan is also an unlockable character after you finish the story mode. In story mode, you'll fight about 10 wrestlers and see one of three plotlines, depending on how much you choose to make Hogan your ally and "brother".

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TNA Impact! will offer both single-player and multiplayer matches, with multiplayer fights occurring over Wi-Fi, Bluetooth, and online through Game Center. It's the online multiplayer that's got us really interested, since Namco will be adding online play to Puzzle Quest 2 as well.
TNA Impact! looks like it'll offer the character roster and online options that wrestling gamers will enjoy, but we're not sold on the game's production values. Characters didn't look very detailed, and the crowd noises sounded muted to us. This could all change for the final version, which you can expect to see on the App Store in Spring.



ويديو از گيم پلي:
http://www.youtube.com/watch?v=3deocqc0ESo&feature=player_embedded
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Shinobi III: Return of the Ninja Master

While we're glad to see Sega supporting the iPhone, releasing old Genesis games one at a time and using a suspect emulator is perhaps not the best way to go. Their latest classic release is Shinobi III: Return of the Ninja Master, a game old-school arcade hounds will almost certainly remember with fondness.
The original Shinobi appeared in arcades in the mid-'80s and developed a well-deserved following. The series has hit a number of systems, including Sega's Master System, PCs, various portables, and the PS2. Shinobi III was released in 1993, and it's been included in multiple Genesis collections. It was probably the best of the bunch, and at the time was definitely a great side-scrolling ninja adventure.



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No more blind dates… ever.
Shinobi III offers seven levels of crazy ninja action with challenging (but not impossible) jumping, slashing, and star-throwing gameplay. The emulation here is solid overall, and unlike earlier Genesis ports, the game keeps a reasonable frame rate throughout. That said, Shinobi III suffers from the same big problem as the earlier releases-- the controls. The virtual D-pad is almost always right in the way of ninja protagonist, Joe Musashi, and the buttons inevitably block the view of oncoming enemies.
There's an option to shrink the game screen so that the controls appear below it, but even blown up on the iPad it makes the play window painfully small. Still, Shinobi III is playable, just not conveniently so. Since this is really just the old ROM running through Sega's emulation software, the game is a direct port of the original 1993 game. The graphics are exactly what you'd expect-- great nearly two decades ago, but not so much now.
If you're a fan of the classics who can put up with the control pad issues, Shinobi III can be a fun, if definitely antiquated, trip down memory lane. The game itself is a solid example of old school 2-D arcade action, but given the control issues and the current price of $2.99, it's hard to recommend it on the iPhone.
 

koorosh sh

کاربر سایت
Dec 10, 2008
7,968
Race After 1977

What do you get when you cross the 1970s, a post-apocalyptic wasteland, and muscle cars? You get Mad Max, but you also get Race After 1977, an upcoming racing game for iOS that really lets you taste the radioactive dust.
Unlike bright and shiny racing games like Need for Speed Hot Pursuit and Asphalt 6, Race After 1977 feels dirty. The story is set in a post-apocalyptic wasteland, after a nuclear war ravaged the world back in '77. You join a team of nomads racing to find the last habitable place on Earth. The winner of a series of races will be given GPS coordinates for this rumored paradise.

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In Race After 1977, the tracks are all marked by destruction and decay. On the second track, a huge bridge is blown apart in the middle, so you have to hit a jump just right to make it over. There's also a sports arena with a blasted-open roof, and a series of levels set in a nuclear winter.
Besides the unique look of the game, Race After 1977 also feels different to play. Because of the game's somewhat haphazard-feeling physics, it's easy to tip over, or send your opponents flying with a well-timed nudge. The tracks, instead of being flat and smooth, are filled with bumps and jagged edges. We accidentally flipped our car a few times, but there's a handy reset button for just such an occasion.

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The default control option is tilt-based, but we preferred playing with digital touch controls on the sides of the screen. Though there's no nitro boosts or weapons in this game, the ravaged tracks and crash physics make Race After 1977 feel more like an arcade racer than a simulation.
We started playing through the story mode, where you have to place third or above in a series of races, but we weren't able to spend the money we won from racing. Instead of buying upgrades, we think that the cash won might be used for Game Center leaderboards in the final version.

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Race After 1977 is nearly ready for the App Store. This month, developer Xpect Games will add Game Center support, a virtual steering wheel, and a tutorial to our nearly-complete preview build, and then submit to Apple. We think Race After 1977 fills a nice niche in the App Store racing genre, a grittier alternative to the polished car showroom models. It'll hit the App Store in the next month.


http://www.youtube.com/watch?v=8sgBHDSlArs&feature=player_embedded
 

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