اریا جان شما که نبودی در مورد ظرفیت بازی ها مطالب خوبی گفته شد که جالبه ببینی و خیال همه راحت باشه که dvd برای بازیها کاملا خوبه و کمبودی پیش نمیاد اینم تکرار دلایل برای شما و کسانی که فراموش کردن!
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به نظر شما 9 گیگ فضای dvd برای بازی xbox360 کمه؟
راستش من رفتم به این سایت
http://www.theprodukkt.com و چیز عجیبی دیدم یه بازی با حجم 97کیلو با گرافیکی عجیب بالا طبق اسکرین شاتهاش ولی متاسفانه کامپیوتر من زورش نمیرسه اجراش کنه اینم لینک دانلود
http://kk.kema.at/files/kkrieger-beta.zip
اگه اینو یه نفر اجرا کنه و به ما هم بگه ممنون میشم
اگه این واقعیت داشته باشه با فضای 9 گیگ چه ها که نمیشه کرد!
این بازی 250 مگ فضای رم رو میگیره و من فقط 256 کلا رم دارم
اینم
compatibility
The "official" minimum specs for .kkrieger: chapter 1 beta are:
A 1.5GHz pentium 3 / athlon or faster.
512MB of RAM.
a GeForce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
some kind of sound hardware.
DirectX 9.0b
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نقل قول:نوشته شده توسط farid20011990
Procedural synthesis
In traditional video games, all content is statically stored and generally immutable; that is, textures, meshes, and other game content is stored on a storage medium. As complexity in each rises, the demand for storage rises as well. A newer approach to generating content is utilised for Xbox 360 titles, a method referred to by Microsoft as procedural synthesis.Procedural synthesis is an approach to generating game content via algorithms. For example, trees are one of the most complicated objects to render in a game, due to their organic complexity. A game with only one model for a tree will appear odd, as nature is far more random; the game loses some of its immersion as a result. Instead, a general recursive algorithm will generate the tree's model and textures, so that each tree looks different from the next, and do so with high efficiency
http://en.wikipedia.org/wiki/Procedural_synthesis
این تیکه تو لینکت جالب بود:
In 2004, a PC first-person shooter called .kkrieger was released that made heavy use of procedural synthesis: while quite short and very simple, the advanced video effects were packed into just 96 Kilobytes. In contrast, many modern games are released across several CDs, often exceeding 2 gigabytes in size, more than 20,000 times larger. Several upcoming commercial titles for the PC, such as Will Wright's Spore, will also make use of procedural synthesis, calling for special hardware support in the console world: both the Xbox 360 and the PlayStation 3 have impressive procedural synthesis capabilities.
این procedural synthesis روی ps3 و xbox360 به خوبی قابل استفاده هست
با این حساب حجم زیاد بلوری سونی به درد بازی نمیخوره و هدف سونی فقط جا انداختن بلوری برای فیلم بوده