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<blockquote data-quote="Ali Venom" data-source="post: 4434494" data-attributes="member: 97585"><p>یک بنده خدایی تو resetera زحمت کشیده و یکسری اطلاعات از منابع مختلف جمع کرده که حیف بود نذارم</p><p></p><p></p><p>Highlights:</p><ul> <li data-xf-list-type="ul"><strong>The game is 30 FPS on XB1 and PS4 and 60 FPS on XBX and PS4 Pro. PC can be whatever.</strong></li> <li data-xf-list-type="ul">Rage 2 runs on Avalanche's Apex engine.<br /> </li> <li data-xf-list-type="ul">Avalanche is also the main developer on the game with id giving advise and guidance.<br /> </li> <li data-xf-list-type="ul">Rage 2 is currently singleplayer only. I say currently as there's a bunch of "for now" type language here followed up with immediate assertions of a bunch of post launch and live service type updates to keep bringing people back. (Also take a look at recent Prey and Wolfenstein announcements for examples of what Bethesda's been doing post launch.)</li> <li data-xf-list-type="ul">The reason Rage 2 is singleplayer only is that the game is very large and it's the first id type game Avalanche is making, so they thought it made sense to focus on the campaign.</li> <li data-xf-list-type="ul">Avalanche states that the game has hundreds of hours of content.</li> <li data-xf-list-type="ul">id stated that they will be talking about whether your character's gender is selectable in the future (which, uh, presumably means yes?). The character is also fully voiced.<br /> </li> <li data-xf-list-type="ul">id notes that there is a lot of skin customization for weapons and vehicles, and that they're still figuring out how you will acquire those. (They were asked if it was lootboxes or crafting.)</li> <li data-xf-list-type="ul">Crafting does return in general though.<br /> </li> <li data-xf-list-type="ul">The first game's protagonist will not be back.</li> <li data-xf-list-type="ul">id also notes that there are some social community elements at launch even though there isn't multiplayer.</li> <li data-xf-list-type="ul">id notes that extending the life of their games with post launch services is something they're looking at more generally too (like, perhaps, a game called Doom "Eternal".)</li> <li data-xf-list-type="ul">Most other things Avalanche and id talked about were stuff that was apparent from the Bethesda conference video.</li> </ul><p>Sources:</p><p>[MEDIA=youtube]HF5gammd3O0[/MEDIA]</p><p><a href="https://www.msn.com/da-dk/video/spil/rage-2-magnus-nedfors-interview/vp-AAyyepI">Rage 2 - Magnus Nedfors Interview</a></p><p><a href="https://www.pcgamesn.com/rage-2/rage-2-multiplayer">Rage 2 will have no multiplayer "because the game is so damn big"</a></p><p><a href="https://variety.com/2018/gaming/news/rage-2-battle-royal-1202840316/">No, ‘Rage 2’ Will Not Have a Battle Royale Mode</a></p><p><a href="https://stevivor.com/features/unpacked/rage-2-things-we-know-about-the-game/">Rage 2: All we know about the game</a></p></blockquote><p></p>
[QUOTE="Ali Venom, post: 4434494, member: 97585"] یک بنده خدایی تو resetera زحمت کشیده و یکسری اطلاعات از منابع مختلف جمع کرده که حیف بود نذارم Highlights: [LIST] [*][B]The game is 30 FPS on XB1 and PS4 and 60 FPS on XBX and PS4 Pro. PC can be whatever.[/B] [*]Rage 2 runs on Avalanche's Apex engine. [*]Avalanche is also the main developer on the game with id giving advise and guidance. [*]Rage 2 is currently singleplayer only. I say currently as there's a bunch of "for now" type language here followed up with immediate assertions of a bunch of post launch and live service type updates to keep bringing people back. (Also take a look at recent Prey and Wolfenstein announcements for examples of what Bethesda's been doing post launch.) [*]The reason Rage 2 is singleplayer only is that the game is very large and it's the first id type game Avalanche is making, so they thought it made sense to focus on the campaign. [*]Avalanche states that the game has hundreds of hours of content. [*]id stated that they will be talking about whether your character's gender is selectable in the future (which, uh, presumably means yes?). The character is also fully voiced. [*]id notes that there is a lot of skin customization for weapons and vehicles, and that they're still figuring out how you will acquire those. (They were asked if it was lootboxes or crafting.) [*]Crafting does return in general though. [*]The first game's protagonist will not be back. [*]id also notes that there are some social community elements at launch even though there isn't multiplayer. [*]id notes that extending the life of their games with post launch services is something they're looking at more generally too (like, perhaps, a game called Doom "Eternal".) [*]Most other things Avalanche and id talked about were stuff that was apparent from the Bethesda conference video. [/LIST] Sources: [MEDIA=youtube]HF5gammd3O0[/MEDIA] [URL='https://www.msn.com/da-dk/video/spil/rage-2-magnus-nedfors-interview/vp-AAyyepI']Rage 2 - Magnus Nedfors Interview[/URL] [URL='https://www.pcgamesn.com/rage-2/rage-2-multiplayer']Rage 2 will have no multiplayer "because the game is so damn big"[/URL] [URL='https://variety.com/2018/gaming/news/rage-2-battle-royal-1202840316/']No, ‘Rage 2’ Will Not Have a Battle Royale Mode[/URL] [URL='https://stevivor.com/features/unpacked/rage-2-things-we-know-about-the-game/']Rage 2: All we know about the game[/URL] [/QUOTE]
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