The Last of Us - Left Behind DLC

Akiba

king of the majestic oceans of the world
کاربر فعال
Jan 18, 2009
22,228
نام
امیر حسین
فکر کنم 4تا تروفی مخفی داره البته :D
به هر حال، هر 4تاش مربوط به سرگرمیجات میباشد :D
 

Wąnda

Sacred Spirit
کاربر سایت
Dec 31, 2009
2,173
نام
حسین
...Ask Us Anything

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--اینم لیست همه سوالاتی که از نیل دراکمن و بروس استرلی در Ask Us Anything پرسیده شده، همراه جواب هستش ! :d
خیلی جالبه حتما بخونین ! ;)
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Hey guys, congrats on the huge success on TLOU! I actually have several questions for you to avoid a repetitive question. 1. What's the story behind Joel's favour? 2. What was the hardest thing to program in the game? 3. Do you have any plans on expanding Ish's story? 4. Have you considered adding any infected game mode in multiplayer? 5. What game was better to work on, TLOU or Uncharted?
Thanks for the hours of nonstop entertainment!
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[–]Neil-NDCreative Director 156 points 5 months ago
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1) Left ambiguous for a reason. 2) Ellie's (and the other NPCs) AI 3) Ish seems to be pretty damn popular. We'll see... 4) yes, but they didn't pan out. 5) Jak X :)
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[–]Bruce-NDGame Director[S] 178 points 5 months ago
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thanks! 1. to bill? we're not saying... we like it better that way. I think you can image some crazy shit that went down between them in that world... 2. Ellie. All of Ellie. and more specifically Ally AI in stealth combat. 3. not yet, but we really liked what we found with that story-within-a-story concept. 4. we've considered it... 5. shit. both have their ups and downs (in production terms). For me U2 was my first time stepping into the game director role, so that was a fresh & exciting (maybe naive but super open) time, but TLOU was something special, and challenging. I saw a video of U2 the other day and had some pleasant feelings of nostalgia bubble up, and seeing the fan art and people's reactions to TLOU has been extremely exhilarating. They both win! :)
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[–]Michael7123 286 points 5 months ago
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[Spoilers below]
When you first played the game when you where finished with development, how many of the doctors did you kill at the end?
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[–]Neil-NDCreative Director 740 points 5 months ago
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I kill all three every time. >:(
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[–]Bruce-NDGame Director[S] 936 points 5 months ago
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Neil actually killed all three every morning when he came in to work. it was like his coffee.
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[–]livefromwonderland 100 points 5 months ago
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That sounds healthy.
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[–]Snowball15963 194 points 5 months ago
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I seem to be one of the few who didn't want to kill them, I was completely strung along for them finding the cure and saving humanity. Of course, I was bloody devastated at losing Ellie but I genuinely stood there for about two minutes wondering was there any way to not kill them. In the end I tried to melee hopin for a passive takedown... and Joel stabbed the guy in the neck.. so I just left the other two and ran off with Ellie.
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[–]coleburns815 115 points 5 months ago
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I double tapped the doc and felt great, then accidentally gut shot one of the nurses and she crawled around for a little while crying. This game continually made me feel like a monster instead of a hero.
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[–]RedditorTom 50 points 5 months ago
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SPOILERS
The second the first doctor threatened me, I popped him in the forehead, darted to the guy to his left and hit him just as it seemed he was putting his hands up in surrender. I started to aim towards the woman begging for her life and was entirely in the moment, deciding she wasn't worth it when I had a clear path to the door.
This has stuck with me for weeks since.
The final scene and the last horse riding escape, to me, felt the most completely immersive and intuitive, real and terrifying, although in completely different ways.
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[–]ChaoticAssault31 104 points 5 months ago*
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same here, I do it with no regret. NOBODY touches Ellie.
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[–]DCIJohnLuther 200 points 5 months ago
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What's up dudes! I just have one short question: What influence did Cormack McCarthy's The Road have on the game? I'm a huge fan, and this is my absolute favorite game of all time!
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[–]Bruce-NDGame Director[S] 337 points 5 months ago
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that book was awesome. Neil & I both read it... I think back during U2 development. It's a very impactful story. yeah, it was one of many influences. mainly the lengths the father is willing to go for his son, and the darkness of the world that surrounds them. it really shines a light on the things humans are willing to give up (morally) to in order to survive. we also read City of Thieves, the movie No Country for Old Men, the movie Children of Men, and the Walking Dead comic... among some more non-fiction reads about how the world falls apart in "World without Us" and "The Last Town on Earth".... check 'em out.
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[–]ThatParanoidPenguin 74 points 5 months ago
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Holy shit that's where the name of the game comes from isn't it?
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[–]dozniak 23 points 5 months ago
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Next game should be, consecutively, be "World without Earth"?
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[–]Neil-NDCreative Director 236 points 5 months ago
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We're fans of the book, but we really didn't refer to it that much during development. No Country for Old Men was a much bigger inspiration for us.
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[–]meganev 92 points 5 months ago*
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Don't tell the IGN guy that reviewed The Last of Us that, he spent half his review going on about how Naughty Dog were clearly heavily influenced by The Road. This was his opening line "The Last of Us is a near-perfect analog for The Road, a literary masterpiece written by Cormac McCarthy."
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[–]TrademarkLAS 192 points 5 months ago
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For you guys, what was the most emotional moment in the game?
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[–]Neil-NDCreative Director 618 points 5 months ago
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I usually tear up during the giraffe sequence. I'm really proud of what we accomplished with that moment.
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[–]Bruce-NDGame Director[S] 329 points 5 months ago
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shipping the game. actually maybe watching the boot-up sequence with the ND logo & TLOU logo fade into the start menu. I ****ing love that. It feels DONE at that point.
but as far as the actual game... there are too many to count. I love this game!
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[–]RedPandaAlex 271 points 5 months ago
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Let's get this out of the way so you can not answer it and we can move on: what is ND working on for ps4?
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[–]Bruce-NDGame Director[S] 751 points 5 months ago
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what's the PS4?
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[–]IBlackyI 155 points 5 months ago
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I guess thats a yes :-)
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[–]Tetizeraz 109 points 5 months ago
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Uncharted 4 confirmed?
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[–]SayNoToDownvotes 182 points 5 months ago
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Unkarted confirmed.
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[–]Peg_leg_tim_arg 91 points 5 months ago
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Did you shape the world around Joel and Ellie as characters or was it the world you created that formed the characters?
Also please give us a Joel Ellie sing along
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[–]Neil-NDCreative Director 147 points 5 months ago
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Ellie and Joel were first. Then came story genre and world.
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[–]Bruce-NDGame Director[S] 114 points 5 months ago
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we started with the idea of building a bond between two characters over the course of an entire game - and then a confluence of events happened that just fell into place for us that made the survival world a perfect backdrop to create the tension we needed for those characters to make interesting choices... so characters, then world I guess.
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[–]maxdProgrammer 400 points 5 months ago
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Bruce, is it true that you draw power from those around you with your beard?
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[–]Neil-NDCreative Director 281 points 5 months ago
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It was true, until he slayed the demon that inhabited his beard. Now I have to look at his bare face every day. Yuk.
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[–]Bruce-NDGame Director[S] 507 points 5 months ago
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yes. all true. though since the game shipped I felt I had TOO MUCH POWER, so I shaved it.
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[–]SayNoToDownvotes 118 points 5 months ago
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With great powers, comes great responsibility.
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[–]Buckethead35 171 points 5 months ago
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Awesome AMA, guys!
So I've heard, that according to the Japanese The Last of Us instruction manual, Joel and Ellie's last names are Millerand Williams.
Is that really true?
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[–]Neil-NDCreative Director 296 points 5 months ago
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Those were names that were used in early docs, but we decided to remove all last names for main characters pretty early in development -- no sure how they made it to any released manuals. So no, Ellie's and Joel's last names aren't revealed. The only main character who's last name you can find is Riley's.
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[–]Andrefpvs 388 points 5 months ago
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I can just hear the wikis being edited as I type this.
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[–]winstano 314 points 5 months ago
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1) How difficult was it bringing a new IP to the table with Sony this late on in the PS3's life?
2) Where's our UnKarted game?! ;)
Thank you for TLOU, possibly the best experience I've had with any console since the first Metal Gear Solid! Can't wait to see what you guys cook up for the PS4
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[–]Neil-NDCreative Director 454 points 5 months ago*
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1) It was surprisingly much easier than we thought It'd be. Sony has a lot of trust with us.
2) UnKarted: Train Combat Racing X is on it's way. :)
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[–]trnh[http://www.reddit.com/user/trnh] 330 points 5 months ago
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UnKarted: Train Combat Racing X
What happened to The Last Crash of Drake Daxtercoot?
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[–]dr_revenge_md 350 points 5 months ago
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http://i.imgur.com/VtRalKf.jpg link for the sloths
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[–]winstano 19 points 5 months ago
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Awesome! Thanks for the reply. Looking forward to the next ND project!
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[–]Andrefpvs 64 points 5 months ago
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2) UnKarted: Train Combat Racing X is on it's way. :)
Paging Kotaku.
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[–][deleted] 19 points 5 months ago
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Please don't be kidding.
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[–]seaofbees 1030 points 5 months ago
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My boyfriend Loves the game so much, I sculpted him a giant clicker head, thought you'd enjoy it! :)
http://i.imgur.com/DFLZvaE.jpg
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[–]Onikouzou 311 points 5 months ago
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Jesus **** that's scary
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[–]Bruce-NDGame Director[S] 672 points 5 months ago
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badass!
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[–]Neil-NDCreative Director 594 points 5 months ago
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Rad.
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[–]SayNoToDownvotes 234 points 5 months ago
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Your game making skills are rad.
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[–]Null_Fawkes 50 points 5 months ago
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It's disgusting and i dont like it. Which means that you did an incredible job since those clicker are just creepy.
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[–]EmergentBehavior 54 points 5 months ago
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That's some amazing work you've done. Would you, by chance, be interested in making some more?
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[–]JohnnieBoah 456 points 5 months ago
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When can we hear Joel sing?
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[–]Neil-NDCreative Director 622 points 5 months ago
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Are you going to PAX? :)
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[–]Cheese_rawl 98 points 5 months ago
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Will Troy disguise himself as Joel?
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[–]JohnnieBoah 79 points 5 months ago
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Unfortunately not :(
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[–]jamarcus92 18 points 5 months ago
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Now I'm considering selling my body to get plane & PAX tickets.
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[–]SayNoToDownvotes 79 points 5 months ago
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there's some videos of troy baker(voice of joel) singing.
here you go: Bioshock Infinite - Troy Baker & Courtnee Draper singing "Will the Circle Be Unbroken" 1080p - YouTube
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[–]jamarcus92 76 points 5 months ago
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But that's Troy as Booker singing. I want Troy as Joel singing, with Ellie playing the guitar.
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[–]MrJAPoe 18 points 5 months ago
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That scene gave me an intense case of the feel-goods when that came up during Infinite's credits.
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[–]maxcon 141 points 5 months ago
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Amy Henning mentioned in several interviews that the create process for Uncharted (specifically 3) involved deciding what would be challenge them on a technical level, and what kind of levels would be interesting to go to. To a certain degree, they built the story around those levels.
Was your philosophy the same with The Last of Us, or did story come before gameplay?
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[–]Neil-NDCreative Director 316 points 5 months ago
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The concept of structuring an entire game around a relationship between two characters came first and was always at the heart of development.
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[–]Andrefpvs 101 points 5 months ago
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I agree 100% with your priorities.
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[–]AssViolator 577 points 5 months ago*
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Spoilers: The toy that Sam grabs in the store is a transformer. Was that done purposely to show his eventual turn or is it just coincidence?
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[–]Neil-NDCreative Director 1395 points 5 months ago
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lol... we're not that clever.
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[–]CZAR-KING 292 points 5 months ago
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I love how Ellie waits for you to look away to pick up the toy. Only noticed that on my 2nd play through.
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[–]greyfoxv1 49 points 5 months ago*
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Someone pointed that out to me a month ago and while I have not seen it I'm seriously impressed they went to that length to emphasize what she was doing.
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[–]tomsau 22 points 5 months ago
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1st playthrough. I was waiting for her to pick it up, she wouldn't. I turned around for one second then turned back.
"Oh, you're a quick one aren't you ¬_¬"
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[–]GuyarV 388 points 5 months ago
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Thanks for the AMA. I loved the ending of TLOU, I felt that it was so selfish, but so human at the same time. The world took something from Joel, so he took something from the world.
What other thoughts were there on the table for the ending for The Last of Us?
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[–]Bruce-NDGame Director[S] 623 points 5 months ago
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we had a happier ending at one point... where Ellie & Joel were driving completely contented & satisfied with their adventures off into a glorious sunset... but that didn't feel right. It just wasn't honest to the world or the characters we created. This ending felt right for us.
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[–]GuyarV 84 points 5 months ago
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I stand with your decision. Thanks for making such a phenomenal game, guys
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[–]SayNoToDownvotes 496 points 5 months ago
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The last shot of Ellie saying "okay" has to be one of the most powerful shots in gaming history.
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[–]Bruce-NDGame Director[S] 766 points 5 months ago
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just an aside... it's nice that our opening image is Sarah, and our closing image is Ellie... I think it's nice at least. Good job us! haha :P
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[–]KidFrisco 112 points 5 months ago
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Do you think the story would have been as powerful if it were boys instead of girls? In other words, a son of Joel had died, and Joel was tasked with bringing a boy to the Fireflies instead? I think there's something to be said about daughters....... especially when they're younger. I mean, just look at Arya Stark in Game of Thrones. Matilda in The Professional. Etc.
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[–]MaxBash 124 points 5 months ago*
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Can you give us ANY information on the upcoming dlc for The Last Of Us?
Also, I would also like to say that The Last Of Us is easily the best gaming experience I've ever had in a game ever, I just want to say thank you for letting me experience something that I will most likely remember for a very long time.
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[–]Bruce-NDGame Director[S] 218 points 5 months ago
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thanks for the nods.
and there's stuff in the pipe... to be talked about soon-ish... hang in there!
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[–]yoyogamer6 291 points 5 months ago
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soon-ISH?? I wonder...
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[–]SayNoToDownvotes 75 points 5 months ago
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DLC confirmed.
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[–]Pistolsfiring09 25 points 5 months ago
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Stuff in the "pipe"... pipes... like the sewers. Get it?
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[–]elow1 126 points 5 months ago
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HE SAID ISH! GG I KNOW WHAT THE DLC IS ABOUT! :D
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[–]Eric-F-13 139 points 5 months ago
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"pipes." sewers. Ish confirmed.
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[–]CanadianVelociraptor 64 points 5 months ago
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What sort of programming jobs are there at Naughty Dog? What programming languages and other technologies are used to create your games?
How often are you hiring?
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[–]Neil-NDCreative Director 107 points 5 months ago
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We're hiring all the time. Check our website for details.
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[–]GrayBread 174 points 5 months ago
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What are your plans for the future of The Last of Us?
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[–]Neil-NDCreative Director 432 points 5 months ago
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Currently working on single-player DLC. Talking about other ideas.
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[–]Viney 195 points 5 months ago
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Will any characters return in the DLC?
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[–]Neil-NDCreative Director 462 points 5 months ago
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Yes.
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[–]BlaikeMethazine 119 points 5 months ago
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Well, you guys just made my day. Thank you.
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[–]Viney 18 points 5 months ago
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Thank you. You made my year with TLoU. And you made my day with this comment. :D
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[–]supermofo74 85 points 5 months ago
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The multiplayer could use some Co-op <3
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[–]Infamy7 165 points 5 months ago
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How in the hell DID Ellie know how to pop a clutch?
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[–]Neil-NDCreative Director 213 points 5 months ago
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She learned quite a bit while sneaking out of her school in the quarantine zone.
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[–]sweetbits 14 points 5 months ago
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No swimming instructors though :(
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[–]rubydoobiedooooo 168 points 5 months ago
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I wrote your studio a letter about a month and a half ago basically thanking you for all of the hard work that you put into The Last of Us. It got me through the recovery of a pretty serious and painful surgery.
Now time for my question!
Question: What made you decide to keep the original ending for The Last of Us even though it did not necessarily test well with your focus groups?
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[–]Neil-NDCreative Director 487 points 5 months ago
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It felt honest. Anything else felt like we were pandering.
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[–]CZAR-KING 132 points 5 months ago
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Damn, I respect that.
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[–]nazihatinchimp 110 points 5 months ago
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I'll say the ending didn't sit well with me at first. I felt like Joel had sullied the relationship with dishonesty. But after a while of thinking about it, I learned to understand his motives. It ranks in my top few endings of all time now. You guys made a great call.
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[–]dragizard2 167 points 5 months ago
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Just two questions for you guys:
1. If you'd made the game for PS4, what would you have done differently?
2. Who is ***ier, Troy Baker or Nolan North?
Thanks for helping to make such an awesome game!
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[–]Bruce-NDGame Director[S] 492 points 5 months ago
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1. memory wouldn't be as much of an issue. we had to jump through so many hoops to get this game streaming (no load screens in our games still. YAY!)
2. Ashley Johnson :)
...and you're welcome!
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[–]SayNoToDownvotes 107 points 5 months ago
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I agree with answer 2.
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[–]mousewithcheese 114 points 5 months ago
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Did you guys try grilled rats or mice before putting it in the game?
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[–]Neil-NDCreative Director 524 points 5 months ago
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Does McDonald's count?
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[–]notme123456 90 points 5 months ago
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I'll allow it.
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[–]Nagajimmyrussle 165 points 5 months ago
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I just realized something, four of my favorite games of all time are made by you guys. Is there a specific date or general time when you guys realized that this was probably gonna be the best thing ever? or did it occur to you after release?
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[–]Neil-NDCreative Director 282 points 5 months ago
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After release. For a long time we had serious doubts about the game's reception.
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[–]TheMagicFlight 86 points 5 months ago
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Wow, that's surprising. Well, I thoroughly enjoyed The Last of Us and is now one of my favorite video games of all time. Seriously, great job. It was an experience playing this game.
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[–]raginseagoat 163 points 5 months ago
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Were there any scenes that you guys wrote that later on that you decided were too brutal or intense and had them removed?
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[–]Neil-NDCreative Director 305 points 5 months ago
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No. We were shocked no one ever asked us to tone down or censor any scenes.
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[–]Andrefpvs 51 points 5 months ago*
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Is there any reason the Multiplayer is censored in Europe, though? Seems strange, considering Single Player is not censored at all.
Edit: Okay, this was answered here.
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[–]IJoinedJustToAsk 105 points 5 months ago*
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I have loads of questions, so I'll try the number I ask brief.
1. One of my favorite moments in the game (alongside the giraffes and David's death) was the truck ambush in Pittsburgh, and one of the reasons for that was the music. Was Hank Williams always your choice to complement the scene, or would you have used something else in hindsight?
2. As female Hunters/cannibals/Fireflies/military exist in concept art and in the multiplayer mode, why do we only fight male humans in the game? (There are female soldiers but Joel doesn't fight them in-game) Is there any story based explanation, like keeping all the women and kids at the home base? Or was it for creative reasons, given the brutality of the combat?
3. What were some infected concepts and stages that you cut from the game? Looking at the artbook, there are a lot of concepts that seems pretty far-fetched for the universe you created, like the infected wielding tools.
4. Why are there no pictures of Sarah's mother in Joel's house? Is it because even before he lost Sarah, Joel wasn't one for holding onto the past?
5. Does Joel's last name start with an M or an N? I'm asking this because one of the ND forumers found the certificate in Joel's house with Sarah's (obscured) full name on it, and we were wondering if you had any last name for Joel in mind.
6. Regarding David: How long do you suppose it took for a man like him to lose grasp on his morals, accept the new world order as it is, and turn to cannibalism with his buddies? Furthermore given the rather hebephilic overtones of his interactions with Ellie, was this an intentional character trait or just part of Nolan North's performance? If intentional, did David always have such tastes or was that just a byproduct of post-pandemic lawless living conditions?
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[–]Neil-NDCreative Director 166 points 5 months ago
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1) Hank wasn't the original choice, but he did turn out to be the best choice. 2) Development time & memory prevented us from seeing the female hunters to completion. 3) Fungus growing on the environments that shot poison darts at the player were at one point in the game. 4) The backstory was that she left Joel after Sarah was born. Not someone he looked up to to keep a picture around. 5) We didn't reveal the last name. 6) David's cannibalism came after the outbreak. His other traits (both good & bad) were always there.
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[–]LittleStallin 102 points 5 months ago
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Now that the game has been out for awhile now you have no doubt heard some criticisms made about the game. Some of these hold water and some are in my opinion just people nitpicking in order to get attention.
After hearing these criticisms is there anything you would change about the game if you could or do you still believe it is as good as it can be?
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[–]Neil-NDCreative Director 208 points 5 months ago
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With the time/resources we had... I truly believe we made the best game possible. Are there things we could've iterated on with more time/budget? Of course.
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[–]Bruce-NDGame Director[S] 156 points 5 months ago
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yeah ditto with Neil. We (Naughty Dog) did pretty good with what we had.
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[–]UnitedStatesofMurica 40 points 5 months ago
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I just wanted to let you guys know that you're awesome. I loved crash bandicoot as a kid and uncharted 2 was my favorite game until I played the Last of Us and was completely blown away by how amazing it is. Looking forward to your next project as I'm sure you guys will continue to produce fantastic games. My question is: What made you guys decide to switch from the more upbeat tone of Uncharted to the gritty, realistic and emotionally draining Last of Us?
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[–]Neil-NDCreative Director 64 points 5 months ago
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We're fans of the genre and felt we could create a good character driven experience in that tackled more mature themes.
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[–]DuhTrutho 242 points 5 months ago*
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I suppose I’ll try and tackle the “elephant in the room” question.
· Will there ever be more story content from the universe that Ellie and Joel live in centering around the two characters?
Also, as a more personal question, what was the hardest part about setting up a story and characters that were not entirely clichéd and set apart from the vast amount of other films and games based around zombie mythos?
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[–]Neil-NDCreative Director 293 points 5 months ago
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It's possible. We're playing with some ideas, but no direction has been set yet for the next game.
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[–]DuhTrutho 132 points 5 months ago
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Very ambiguous!
Here is a less serious question. [SUP]I[/SUP] [SUP]hope[/SUP] [SUP]you[/SUP] [SUP]catch[/SUP] [SUP]the[/SUP] [SUP]reference.[/SUP]
· What did the mermaid wear to her math class?
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[–]Neil-NDCreative Director 412 points 5 months ago
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Algae-bra
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[–]Crepulsis 200 points 5 months ago
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My dream is that a trailer will play on tv with The Last of Us 2 and Joel and Ellie. I'd straight up die.
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[–]Bruce-NDGame Director[S] 286 points 5 months ago
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I'd die too!
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[–]IBlackyI 105 points 5 months ago
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Then make it real D:
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[–]kurko1 173 points 5 months ago
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But if he dies then we can't! D:
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[–]Simonov 109 points 5 months ago
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When can we expect DLC for The Last Of Us, and what will it be based around?
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[–]Neil-NDCreative Director 237 points 5 months ago
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News is on the way about the first DLC drop. Should hear about it this month.
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[–]The_Ryan_ 260 points 5 months ago
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This month ends in a few hours, this excites me.
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[–]ashsimmonds 114 points 5 months ago
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Pfft, it's been next month for over 10 hours.
Source: Australian.
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[–]SayNoToDownvotes 93 points 5 months ago
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But today is July 31. The last day of July, which is this month. That means we get to hear about it later today right? ...
Right? :(
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[–]sand26 40 points 5 months ago
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You guys made in my opinion the best game ever made. my question is, Do you think your team can make a game of this quality again?
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[–]Neil-NDCreative Director 70 points 5 months ago
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We always try to top our last game. So that's the plan.
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[–]Bruce-NDGame Director[S] 50 points 5 months ago
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funny thing, is we really just make games that we think would be fun to us. Sure, there's a gap we saw in the industry, that there hasn't been a really good character-driven story in the survival genre done yet, but when kicking around the ideas for the game with Neil, it just sounded awesome. so we made that. :)
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[–]Bruce-NDGame Director[S] 44 points 5 months ago
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btw - that's all we should hope for any developer! make what you want to play!
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[–]timmy0768 98 points 5 months ago
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Why would the firefly's not give Joel an opportunity to talk to Ellie? Why rush the surgery? Why not give Ellie the choice to have the surgery?
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[–]Bruce-NDGame Director[S] 189 points 5 months ago
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all off screen, so we're leaving all this for your interpretation... BUT you COULD say Marlene was weary of Joel and/or you don't reeeeally know how long Joel was unconscious for.
and regarding the choice - 1. it's just the story we wanted to tell and 2. it's not a story-choice-based game, so to cram a major choice in at the last, final, epic set-up would've felt forced (to us)
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[–]Neil-NDCreative Director 144 points 5 months ago
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Ellie was too important to the Fireflies to offer any kind of choice to either Joel or Ellie in regards to her fate.
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[–]snarfer99 98 points 5 months ago
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Was it easier to create a completely fictional world like Jak and Daxter or was it easier to create a world based on real life like in The Last of Us?
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[–]Bruce-NDGame Director[S] 146 points 5 months ago
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AREYOUKIDDINGME?!?! haha. Jak and Daxter would be a luxury to design in that world again. Story would be hard to have depth though. Those characters are who they are now - it's hard to infuse them with the motivations & choices we'd need them to have to make a compelling story (we tried early before we decided to make TLOU). A grounded world is a difficult solution space to design in though. But nothing good comes for free...
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[–]herpderpcake 48 points 5 months ago
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Wait, so basically, what you're saying, is that jak 4 ALMOST happened, but it was too hard? I'm crying right now.
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[–]Diziran 97 points 5 months ago
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Hey guys! Love the game! Thanks for doing this!
· Neil tweeted the other day that his interpretation of the ending of TLOU was the minority opinion. What is that interpretation?
· How does one become a creative director? What advice do you have for breaking into the gaming industry in any way?
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[–]Neil-NDCreative Director 161 points 5 months ago
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1) Not fair to give our interpretation -- want to leave it open for people to discuss. 2) Advice for breaking into gaming -- make games! Don't wait for someone to hire you.
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[–]GuyarV 119 points 5 months ago
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So, brick or bottle?
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[–]Neil-NDCreative Director 218 points 5 months ago
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Brock the brick all the way.
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[–]DatDude2012 119 points 5 months ago
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Whatever happened to the concept art of Joel and Ellie laughing there asses off by a fire?
Or Joel teaching Ellie to fire a gun at a nearby farm?
Where these scenarios that ended up on the cutting room floor, or where they simply just that, concept art.
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[–]Neil-NDCreative Director 197 points 5 months ago
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They were inspirational images for the tone we were after. They were never meant to be specific moments in the story.
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[–]Bruce-NDGame Director[S] 162 points 5 months ago
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Those weren't done for sections of the game or story we were working on. We give those scenarios to the concept artists (in this case Hyoung Nam) to help us find the characters. So in stead of just doing flat orthographics or guesses at poses to sketch the characters in, we found that if you put them in a situation, it tells us way more about their design.
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[–]Redditor12332123 145 points 5 months ago
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Will there be official The Last of Us merchandises sold at Naughty Dog's website soon?
I really want to buy the official "The Last of Us" t-shirt logo, and Ellie's t-shirt.
To people who wants to know how it looks like: The Last of Us T-Shirts - Imgur
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[–]Bruce-NDGame Director[S] 221 points 5 months ago
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we REALLY want to do that... hopefully we'll be able to set that up.
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[–]KidFrisco 39 points 5 months ago
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Please please please let this happen!!!!!!!!
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[–]Bruce-NDGame Director[S] 93 points 5 months ago
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design decisions. we wanted the game to be as fluid as possible & a cover button just wasn't flowing with the stealth. regarding crouch-sprint, it just complicated the controls too much & people just ended up crouching around the entire game. it looked funny, and there wasn't any risk-reward to the decision to either crouch, stand, or sprint... so being more discreet made it clearer for the players what the consequences of their choices were going to be.
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[–]JiggyJoe21 28 points 5 months ago
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Hey Neil and Bruce, big fan here of Naughty Dog and looking forward to play future releases. The only question is was there anything you wanted to put into The Last of Us that was too dark or morbid for the game?
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[–]Neil-NDCreative Director 60 points 5 months ago
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Nope. We got a lot of morbid out of our systems. We did tone down some of Ellie's deaths during the David boss fight as they felt like too much to us.
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[–]IBlackyI 69 points 5 months ago*
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The worst death scene is every scene where Ellie dies.
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[–]Prawh 48 points 5 months ago
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Hi Bruce and Neil! Thanks for doing this AMA, and thank you and the rest of the Naughty Dog team for one of the most epic experiences gaming has brought me. My question to you is:
Seeing as you've been looking over the game from the very beginning and through the development, was there anything that took you by surprise or anything you noticed when finally playing through the finished result that you were not aware of during the development? Or is it difficult to fully immerse yourself and enjoy the game after you've spent years making it?
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[–]Bruce-NDGame Director[S] 118 points 5 months ago
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well, it's always hard playing a game that we've been so 'attached at the hip' to for so long without seeing the flaws. I mean, "art is never finished, just abandoned", right? And with video game development it's even worse. But I can say when playing through the game more strung together, I teared up at moments that I KNEW were actually going to happen. That was cool! I think some of it was the relief of 3+ years and a lot of blood, sweat & tears manifest on the joystick. What a relief!
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[–]DundahMifflin 50 points 5 months ago
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I'm an author, and one of the most difficult things I find myself doing at the start of writing a novel is naming my characters something that is appropriate to their personality. I also share my name with Joel, and when The Last of Us was first announced, I flipped shit because Joel isn't a very common name. What made you want to use Joel for the main character of a post-apocalyptic tale, as opposed to more 'rugged' names?
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[–]Neil-NDCreative Director 94 points 5 months ago
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His original name was Ethan, but we felt it was too close to Nathan. I'm sure that can lead you to find out where the name Joel came from. :)
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[–]THOR72 60 points 5 months ago
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Heheheh... Doesn't Joel kill someone named Ethan near the end?
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[–]asianyeti 193 points 5 months ago
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Ethan = Nathan
Nathan Drake -> Drake
Drake and Josh -> Josh
Josh = Joel
wait what
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[–]averagesettler 79 points 5 months ago
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The Coen Brothers, of course!
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[–]eddietheblack 23 points 5 months ago
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Hi Bruce and Neil. Excellent job on TLoU, this game actually made me buy a PS3. It just had to be played.
As a computer science student in the United Kingdom passionate by the gaming industry, I ask how would a student go about learning in a studio such as Naughty Dogs? It seems that most studios all look for previous experience, which I do not have and is completely understandable.
Does Naughty Dog ever plan to run any internship schemes?
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[–]Neil-NDCreative Director 42 points 5 months ago
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Naughty Dog doesn't hire interns. Although, I started here as an intern by bugging Jason Rubin and Evan Wells.
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[–]RadiatedJoe 63 points 5 months ago
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Can Ellie really transfer her infection to other people? She bit David but he wasn't alive long enough to see if he got infected. Would it be impossible for her to have a physical relationship with someone later on in her life?
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[–]ryanbtw 74 points 5 months ago
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If you listen to the tape recordings at the end of the game, it reveals that Ellie can infect other people as normal by biting them. She has the real, raging cordyceps in her blood, but the mutated fungus in her brain protects her from turning into one of the infected :)
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[–]Holybasil 86 points 5 months ago
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Well that's going to suck when she starts dating.
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[–]I_Am_Bellend 111 points 5 months ago
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Literally my favourite game of all time!
1. Will you be making another Last of Us and will it feature Joel and Ellie?
2. Is there any truth to the rumors of the film?
3. Did you speak to Ellen Page before or during or after release?
4. Thanks for making my favourite game!
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[–]Neil-NDCreative Director 153 points 5 months ago
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1) Don't know yet.
2) Nope 3) Nope 4) You're welcome.
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[–]FlyByPie 52 points 5 months ago
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But there is hope for Giraffic Park, right? Right?
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[–]jazzyjeff313 55 points 5 months ago
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Do you sit down and come up with a story or does it come naturally?
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[–]Neil-NDCreative Director 230 points 5 months ago
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Sometimes we stand when we brainstorm. :)
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[–]Eyth 53 points 5 months ago
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The Last of Us is a marvel of game design. It is one of the few games I have ever experienced in which every action, conversation, collectible, and combat sequence perfectly facilitated the game world and its mature narrative, without ludonarrative dissonance or loss of immersion. Congrats on your success!
Did the team plan any combat sequences in which Joel and Ellie are pitted against both infected and humans simultaneously? Was any sequence cut from the game that either of you wish could have made the final cut? And during playtesting, did the internet-infamous brick-conquers-all strategy come about, or was that something unexpected? (I was never without my trusty brick during Survivor and Survivor+!)
Thanks!
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[–]Bruce-NDGame Director[S] 88 points 5 months ago
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thanks for the kudos.
infected vs humans would've been awesome, and there were 3 (I think? hard to remember right now) areas in the game we had it slated, but as we got deeper in production & animations & models started getting fleshed out, it came down to such a huge memory hit that we couldn't afford it without rather large re-jiggering... so we opted to cut it. Yeah... I know :(
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[–]Imtheman2013 56 points 5 months ago
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Will the DLC for The Last of Us be singleplayer, multiplayer, or a mixture of both? Also, how many DLC's can we expect and when is the time frame for their release?
Thanks!
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[–]MrJAPoe 89 points 5 months ago
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1 single, 2 multi.
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[–]Bruce-NDGame Director[S] 120 points 5 months ago
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yep.
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[–]MrJAPoe 186 points 5 months ago
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Neil and Bruce, thank you
Like a lot of people, I saw the trailer you guys aired at the VGAs, and I saw the original demo you guys put out with Joel and Ellie at the hotel. I was pumped for this game after those videos! My anticipation for this game even beat out my anticipation for Sly Cooper: Thieves in Time - the first iteration of my favorite game series in 8 years!
I was so excited for this game! I was convinced that the week I bought and played this game would be the best week of my summer. But then life happened.
In a nutshell, the week the game launched was the week before I put my dog, Miles, to sleep. The day after I beat the game (Monday, 6/17) was the day he was taken to the vet, and that was that. I was sobbing my heart out that whole weekend. The only times I wasn't were when I was sleeping, and when I was sitting in front of my television, holding a DualShock, while Miles was chilling in his chair in the corner of the living room.
Your game made that weekend go from unbearable to heart-wrenching. That may not sound like much, but it was enough to give me some peace while the hourglass was dripping ever faster. I can't express how much easier your game made that weekend. There were some parts that somewhat mirrored what was going on in my life, namely Gadget from "Boy's Diary", that forced me to take a breather, but those were also just plain beautiful moments that most games today simply can't create.
I'm never not going to associate you guys with my dog, but I think it's good to have something to keep him in my memories. I believe you only truly die when everyone else has forgotten about you, so Naughty Dog will always keep Miles alive for me when I'm playing your games. And I plan on playing your games for as long as you make them. I don't want you guys to stop, just like I don't want to forget about my best friend.
I've played you guys since Crash, and there's not a single game you guys and your fellow Naughty Dogs have made that I haven't played, and that will never change. Keep on doing what you guys do - it's fantastic!
Regards, MrJAPoe
PS: Give Pogo and Trumpet an extra pat from me :)
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[–]Bruce-NDGame Director[S] 170 points 5 months ago
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wow. well, thanks and sorry to hear about your dog. that sucks.
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[–]MrJAPoe 125 points 5 months ago
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Thanks. Life goes on, though.
"Endure and survive" :)
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[–]Neil-NDCreative Director 173 points 5 months ago
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Thank you.
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[–]BenAtkinsChafer 57 points 5 months ago
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Internally, was the ending of The Last Of Us controversial??
I liked it but personally would have written it differently, how many possible ideas did you have for it?
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[–]Neil-NDCreative Director 95 points 5 months ago
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Initially, yeah... ending we ultimately went with didn't sit well with some members of the team. Once it was more fleshed out, it became an easier sell. We went through about 3 or 4 ideas before finding the ending that worked best for the story we wanted to tell.
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[–]KidFrisco 26 points 5 months ago
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Can you elaborate on the alternate endings?
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[–]Neil-NDCreative Director 83 points 5 months ago
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We'll share some of them at a panel Bruce and I are doing at PAX. More info to come.
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[–]Vitalic123 45 points 5 months ago
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Will it be streamed? Please tell me it'll be streamed.
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[–]vvega4 80 points 5 months ago
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I would like to start out by letting you guys know that my friend and I are intense fans of TLoU, and we have a couple of questions to follow, but we also wanted to share with you guys that the both of us were representin' this past weekend at Metrocon in Tampa, FL.
Proof (hope you guys enjoy these):
1
2
Alrighty, now to the questions:
1) I was wondering about a possible sequel to The Last of Us. I recall reading some articles that hint at one, but without going TOO much into detail, what can/could we expect from a continuation of the story? Are there any plans for changes in gameplay?
2) We also had some questions concerning the ending. SPOILER ALERT. What was the thought process behind the decision to have Joel lie about the Fireflies, and were we supposed to get the impression that Ellie knew that he was lying? Will this affect their relationship in possible future titles?
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[–]Neil-NDCreative Director 76 points 5 months ago
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First of all... you guys are awesome. Thanks for sharing.
1) Don't know. Still trying to figure it out ourselves. 2) Ending is open to interpretation.
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[–]MuthMuth 251 points 5 months ago
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Would you rather fight 1 Joel sized Ellie, or 2 Ellie sized Joels?
(I don't have anything to add so I'm rehashing this tired old thing. Sorry)
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[–]Bruce-NDGame Director[S] 351 points 5 months ago
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2 Ellie-sized Joels
would you rather fight a dog-sized bee with only a bat, or try to drive across an abandoned LA with a godzilla-sized hungry kitten?
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[–]Eropmetxe 377 points 5 months ago
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"...or try to drive across an abandoned LA with a godzilla-sized hungry kitten?"
Naughty Dog's next-gen game confirmed.
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[–]ThatGuyWhoWanks 236 points 5 months ago
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Uncharted 4: Sully's Transformation.
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[–]LuigiWagner 14 points 5 months ago
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I just want to thank you guys for THE single best experience I´ve ever had in any type of media. The Last of Us not only proved that games can be just as much as powerful as any other kind of art, but it also showed that they can be the MOST powerful among other medias...
Keep up the amazing work guys!
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[–]Bruce-NDGame Director[S] 40 points 5 months ago
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thanks. big words, but thanks! And games ART art godammit! :)
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[–]SayNoToDownvotes 62 points 5 months ago
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Hey guys, first off I want to say thank you for making amazing games for so many years. The last of us is a perfect 10/10 in my book and is one of my favorite games. My question is what is your guys favorite games?
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[–]Bruce-NDGame Director[S] 101 points 5 months ago
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in no order: ICO RE4 Yoshi's Island hmmm... Fatal Frame II (only because no game has scared me like that ever before) what else... why are all these old japanese games? I just played Hotline Miami. That was some good fun! Not on the all-time list, but on a 2013 best of for sure OH! Limbo was awesome... 'nuff...
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[–]Neil-NDCreative Director 119 points 5 months ago
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Ico, Resident Evil 4, and Monkey Island 2 (best ending for a videogame).
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[–]Yxz 41 points 5 months ago
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It would be awesome to see a Ico/Shadow of the colossus type game from Naughty Dog seeing as we'll probably never get to play The Last Guardian :(
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[–]Neil-NDCreative Director 134 points 5 months ago
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Don't say that. The Last Guardian is my most anticipated game.
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[–]bloodfurn 396 points 5 months ago
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First, I just want to say that NaughtyDog is my favorite game company of all time, I think you guys do an amazing job. Jak and Daxter is my childhood game and The Last of Us just topped it for my all time favorite game. I still want to get the Crash Bandicoots, and the Uncharteds are awesome. You guys can make a game about reading a phonebook and I will pre-order and platinum that game.
Ok, now for the questions. I understand if you choose not to answer some of them.
1. Do you see yourselves ever making games for all platforms, or are you guys sticking with Playstation?
2. What was the biggest challenge NaughtyDog as a team had to go through?
3. Are you purposely making trilogy after trilogy or is that just coincidence?
4. I've read that during the development of Uncharted 3 you split into two teams, the second began working on The Last of Us. Are there still two separate teams? If so, does this mean you work on two different games simultaneously?
5. On /r/thelastofus I've seen some debate on whether or not Bill is gay and if David intended to rape Ellie. So, just to put the questions to rest, are those true?
6. In The Last of Us, there are stuffed giraffes scattered throughout the game. Were these intended to foreshadow the giraffe scene or are were they just props?
7. Do you plan on making more comics after The Last of Us: American Dreams?
8. In The Last of Us were Joel and Tess ever romantically involved?
9. What exactly was running through Ellie's head at the end of the game?
10. In The Last of Us campaign, why weren't there any 3 way fights between Joel, hunters, and infected? Was it a technical issue?
11. In The Last of Us, will Infected be incorporated into multiplayer?
12. In the Last of Us, when and how does an infected become a bloater? I know the four stages (runner -> stalker -> clicker -> bloater), but it was said that when an infected feels like it's about to die it finds a corner to release more spores. So does the bloater happen before of after the spore release stage?
13. I have a friend whom I regularly play The Last of Us with. He's currently attending DeVry University and is currently working toward a degree in graphic design, It's his dream to work with you guys at NaughtyDog. What are his chances?
14. What will be your next game be?
15. Do you guys plan on making a big entrance into next-gen with your next game?
16. Is it likely you will ever return to Jak and Daxter? And do you consider The Lost Frontier canon? Basically (this is the big one), will there be a Jak 4?
Thanks!
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[–]Neil-NDCreative Director 692 points 5 months ago
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Holy shit that's a lot of questions... alright, here we go: 1) We're owned by Sony. No chance of seeing Naughty Dog games on competing platforms. 2) Growing to become a multi-project company has been extremely difficult. 3) Coincidence.
4) There are still two separate teams working on two different projects. 5) Open to interpretation. I will say Bill was written to be a gay character, but W. Earl Brown has said his performance is open to interpretation. \ 6) Both. 7) Don't know yet. Entertaining some ideas, though. 8) What do you think? :) 9) A lot. 10) Not a technical issue. We actually had the tech to do it, it just never fit with the story. 11) No plans 12) Bloater happens if the body is strong enough to survive for longer than a clicker. It's a rare occurrence. 13) Relative to his skill & passion. 14) Don't know yet. 15) We always make a big entrance. :) 16) No plans. We gave it a shot at the beginning of the project and couldn't make it work for ourselves.
whew...
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[–]Dravorek 875 points 5 months ago
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no-one? ok, I'll give it a try:
Holy shit that's a lot of questions... alright, here we go:
1) q: Do you see yourselves ever making games for all platforms, or are you guys sticking with Playstation?
a: We're owned by Sony. No chance of seeing Naughty Dog games on competing platforms.
2) q:What was the biggest challenge NaughtyDog as a team had to go through?
a:Growing to become a multi-project company has been extremely difficult.
3) q:Are you purposely making trilogy after trilogy or is that just coincidence?
a:Coincidence.
4) q: I've read that during the development of Uncharted 3 you split into two teams, the second began working on The Last of Us. Are there still two separate teams? If so, does this mean you work on two different games simultaneously?
a:There are still two separate teams working on two different projects.
5) q:On /r/thelastofus I've seen some debate on whether or not Bill is gay and if David intended to rape Ellie. So, just to put the questions to rest, are those true?
a:Open to interpretation. I will say Bill was written to be a gay character, but W. Earl Brown has said his performance is open to interpretation. \
6) q:In The Last of Us, there are stuffed giraffes scattered throughout the game. Were these intended to foreshadow the giraffe scene or are were they just props?
a:Both.
7) q: Do you plan on making more comics after The Last of Us: American Dreams?
a: Don't know yet. Entertaining some ideas, though.
8) q:In The Last of Us were Joel and Tess ever romantically involved?
a:What do you think? :)
9) q:What exactly was running through Ellie's head at the end of the game?
a:A lot.
10) q:In The Last of Us campaign, why weren't there any 3 way fights between Joel, hunters, and infected? Was it a technical issue?
a:Not a technical issue. We actually had the tech to do it, it just never fit with the story.
11) q:In The Last of Us, will Infected be incorporated into multiplayer?
a:No plans
12) q:In the Last of Us, when and how does an infected become a bloater? I know the four stages (runner -> stalker -> clicker -> bloater), but it was said that when an infected feels like it's about to die it finds a corner to release more spores. So does the bloater happen before of after the spore release stage?
a:Bloater happens if the body is strong enough to survive for longer than a clicker. It's a rare occurrence.
13) q:I have a friend whom I regularly play The Last of Us with. He's currently attending DeVry University and is currently working toward a degree in graphic design, It's his dream to work with you guys at NaughtyDog. What are his chances?
a:Relative to his skill & passion.
14) q:What will be your next game be?
a:Don't know yet.
15) q:Do you guys plan on making a big entrance into next-gen with your next game?
a:We always make a big entrance. :)
16) q:Is it likely you will ever return to Jak and Daxter? And do you consider The Lost Frontier canon? Basically (this is the big one), will there be a Jak 4?
a:No plans. We gave it a shot at the beginning of the project and couldn't make it work for ourselves.
whew...
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mohamada

کاربر سایت
May 30, 2011
1,365
نام
محمد
BhB93OqCYAAqcLD-670x502.jpg

--اینم لیست همه سوالاتی که از نیل دراکمن و بروس استرلی در Ask Us Anything پرسیده شده، همراه جواب هستش ! :d
خیلی جالبه حتما بخونین ! ;)
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Hey guys, congrats on the huge success on TLOU! I actually have several questions for you to avoid a repetitive question. 1. What's the story behind Joel's favour? 2. What was the hardest thing to program in the game? 3. Do you have any plans on expanding Ish's story? 4. Have you considered adding any infected game mode in multiplayer? 5. What game was better to work on, TLOU or Uncharted?
Thanks for the hours of nonstop entertainment!
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[–]Neil-NDCreative Director 156 points 5 months ago
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1) Left ambiguous for a reason. 2) Ellie's (and the other NPCs) AI 3) Ish seems to be pretty damn popular. We'll see... 4) yes, but they didn't pan out. 5) Jak X :)
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[–]Bruce-NDGame Director[S] 178 points 5 months ago
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thanks! 1. to bill? we're not saying... we like it better that way. I think you can image some crazy shit that went down between them in that world... 2. Ellie. All of Ellie. and more specifically Ally AI in stealth combat. 3. not yet, but we really liked what we found with that story-within-a-story concept. 4. we've considered it... 5. shit. both have their ups and downs (in production terms). For me U2 was my first time stepping into the game director role, so that was a fresh & exciting (maybe naive but super open) time, but TLOU was something special, and challenging. I saw a video of U2 the other day and had some pleasant feelings of nostalgia bubble up, and seeing the fan art and people's reactions to TLOU has been extremely exhilarating. They both win! :)
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[–]Michael7123 286 points 5 months ago
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[Spoilers below]
When you first played the game when you where finished with development, how many of the doctors did you kill at the end?
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[–]Neil-NDCreative Director 740 points 5 months ago
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I kill all three every time. >:(
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[–]Bruce-NDGame Director[S] 936 points 5 months ago
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Neil actually killed all three every morning when he came in to work. it was like his coffee.
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[–]livefromwonderland 100 points 5 months ago
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That sounds healthy.
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[–]Snowball15963 194 points 5 months ago
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I seem to be one of the few who didn't want to kill them, I was completely strung along for them finding the cure and saving humanity. Of course, I was bloody devastated at losing Ellie but I genuinely stood there for about two minutes wondering was there any way to not kill them. In the end I tried to melee hopin for a passive takedown... and Joel stabbed the guy in the neck.. so I just left the other two and ran off with Ellie.
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[–]coleburns815 115 points 5 months ago
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I double tapped the doc and felt great, then accidentally gut shot one of the nurses and she crawled around for a little while crying. This game continually made me feel like a monster instead of a hero.
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[–]RedditorTom 50 points 5 months ago
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SPOILERS
The second the first doctor threatened me, I popped him in the forehead, darted to the guy to his left and hit him just as it seemed he was putting his hands up in surrender. I started to aim towards the woman begging for her life and was entirely in the moment, deciding she wasn't worth it when I had a clear path to the door.
This has stuck with me for weeks since.
The final scene and the last horse riding escape, to me, felt the most completely immersive and intuitive, real and terrifying, although in completely different ways.
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[–]ChaoticAssault31 104 points 5 months ago*
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same here, I do it with no regret. NOBODY touches Ellie.
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[–]DCIJohnLuther 200 points 5 months ago
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What's up dudes! I just have one short question: What influence did Cormack McCarthy's The Road have on the game? I'm a huge fan, and this is my absolute favorite game of all time!
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[–]Bruce-NDGame Director[S] 337 points 5 months ago
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that book was awesome. Neil & I both read it... I think back during U2 development. It's a very impactful story. yeah, it was one of many influences. mainly the lengths the father is willing to go for his son, and the darkness of the world that surrounds them. it really shines a light on the things humans are willing to give up (morally) to in order to survive. we also read City of Thieves, the movie No Country for Old Men, the movie Children of Men, and the Walking Dead comic... among some more non-fiction reads about how the world falls apart in "World without Us" and "The Last Town on Earth".... check 'em out.
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[–]ThatParanoidPenguin 74 points 5 months ago
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Holy shit that's where the name of the game comes from isn't it?
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[–]dozniak 23 points 5 months ago
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Next game should be, consecutively, be "World without Earth"?
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[–]Neil-NDCreative Director 236 points 5 months ago
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We're fans of the book, but we really didn't refer to it that much during development. No Country for Old Men was a much bigger inspiration for us.
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[–]meganev 92 points 5 months ago*
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Don't tell the IGN guy that reviewed The Last of Us that, he spent half his review going on about how Naughty Dog were clearly heavily influenced by The Road. This was his opening line "The Last of Us is a near-perfect analog for The Road, a literary masterpiece written by Cormac McCarthy."
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[–]TrademarkLAS 192 points 5 months ago
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For you guys, what was the most emotional moment in the game?
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[–]Neil-NDCreative Director 618 points 5 months ago
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I usually tear up during the giraffe sequence. I'm really proud of what we accomplished with that moment.
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[–]Bruce-NDGame Director[S] 329 points 5 months ago
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shipping the game. actually maybe watching the boot-up sequence with the ND logo & TLOU logo fade into the start menu. I ****ing love that. It feels DONE at that point.
but as far as the actual game... there are too many to count. I love this game!
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[–]RedPandaAlex 271 points 5 months ago
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Let's get this out of the way so you can not answer it and we can move on: what is ND working on for ps4?
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[–]Bruce-NDGame Director[S] 751 points 5 months ago
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what's the PS4?
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[–]IBlackyI 155 points 5 months ago
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I guess thats a yes :-)
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[–]Tetizeraz 109 points 5 months ago
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Uncharted 4 confirmed?
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[–]SayNoToDownvotes 182 points 5 months ago
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Unkarted confirmed.
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[–]Peg_leg_tim_arg 91 points 5 months ago
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Did you shape the world around Joel and Ellie as characters or was it the world you created that formed the characters?
Also please give us a Joel Ellie sing along
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[–]Neil-NDCreative Director 147 points 5 months ago
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Ellie and Joel were first. Then came story genre and world.
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[–]Bruce-NDGame Director[S] 114 points 5 months ago
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we started with the idea of building a bond between two characters over the course of an entire game - and then a confluence of events happened that just fell into place for us that made the survival world a perfect backdrop to create the tension we needed for those characters to make interesting choices... so characters, then world I guess.
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[–]maxdProgrammer 400 points 5 months ago
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Bruce, is it true that you draw power from those around you with your beard?
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[–]Neil-NDCreative Director 281 points 5 months ago
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It was true, until he slayed the demon that inhabited his beard. Now I have to look at his bare face every day. Yuk.
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[–]Bruce-NDGame Director[S] 507 points 5 months ago
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yes. all true. though since the game shipped I felt I had TOO MUCH POWER, so I shaved it.
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[–]SayNoToDownvotes 118 points 5 months ago
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With great powers, comes great responsibility.
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[–]Buckethead35 171 points 5 months ago
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Awesome AMA, guys!
So I've heard, that according to the Japanese The Last of Us instruction manual, Joel and Ellie's last names are Millerand Williams.
Is that really true?
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[–]Neil-NDCreative Director 296 points 5 months ago
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Those were names that were used in early docs, but we decided to remove all last names for main characters pretty early in development -- no sure how they made it to any released manuals. So no, Ellie's and Joel's last names aren't revealed. The only main character who's last name you can find is Riley's.
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[–]Andrefpvs 388 points 5 months ago
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I can just hear the wikis being edited as I type this.
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[–]winstano 314 points 5 months ago
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1) How difficult was it bringing a new IP to the table with Sony this late on in the PS3's life?
2) Where's our UnKarted game?! ;)
Thank you for TLOU, possibly the best experience I've had with any console since the first Metal Gear Solid! Can't wait to see what you guys cook up for the PS4
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[–]Neil-NDCreative Director 454 points 5 months ago*
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1) It was surprisingly much easier than we thought It'd be. Sony has a lot of trust with us.
2) UnKarted: Train Combat Racing X is on it's way. :)
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[–]trnh[������] 330 points 5 months ago
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UnKarted: Train Combat Racing X
What happened to The Last Crash of Drake Daxtercoot?
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[–]dr_revenge_md 350 points 5 months ago
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http://i.imgur.com/VtRalKf.jpg link for the sloths
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[–]winstano 19 points 5 months ago
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Awesome! Thanks for the reply. Looking forward to the next ND project!
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[–]Andrefpvs 64 points 5 months ago
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2) UnKarted: Train Combat Racing X is on it's way. :)
Paging Kotaku.
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[–][deleted] 19 points 5 months ago
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Please don't be kidding.
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[–]seaofbees 1030 points 5 months ago
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My boyfriend Loves the game so much, I sculpted him a giant clicker head, thought you'd enjoy it! :)
http://i.imgur.com/DFLZvaE.jpg
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[–]Onikouzou 311 points 5 months ago
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Jesus **** that's scary
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[–]Bruce-NDGame Director[S] 672 points 5 months ago
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badass!
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[–]Neil-NDCreative Director 594 points 5 months ago
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Rad.
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[–]SayNoToDownvotes 234 points 5 months ago
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Your game making skills are rad.
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[–]Null_Fawkes 50 points 5 months ago
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It's disgusting and i dont like it. Which means that you did an incredible job since those clicker are just creepy.
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[–]EmergentBehavior 54 points 5 months ago
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That's some amazing work you've done. Would you, by chance, be interested in making some more?
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[–]JohnnieBoah 456 points 5 months ago
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When can we hear Joel sing?
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[–]Neil-NDCreative Director 622 points 5 months ago
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Are you going to PAX? :)
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[–]Cheese_rawl 98 points 5 months ago
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Will Troy disguise himself as Joel?
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[–]JohnnieBoah 79 points 5 months ago
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Unfortunately not :(
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[–]jamarcus92 18 points 5 months ago
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Now I'm considering selling my body to get plane & PAX tickets.
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[–]SayNoToDownvotes 79 points 5 months ago
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there's some videos of troy baker(voice of joel) singing.
here you go: Bioshock Infinite - Troy Baker & Courtnee Draper singing "Will the Circle Be Unbroken" 1080p - YouTube
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[–]jamarcus92 76 points 5 months ago
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But that's Troy as Booker singing. I want Troy as Joel singing, with Ellie playing the guitar.
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[–]MrJAPoe 18 points 5 months ago
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That scene gave me an intense case of the feel-goods when that came up during Infinite's credits.
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[–]maxcon 141 points 5 months ago
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Amy Henning mentioned in several interviews that the create process for Uncharted (specifically 3) involved deciding what would be challenge them on a technical level, and what kind of levels would be interesting to go to. To a certain degree, they built the story around those levels.
Was your philosophy the same with The Last of Us, or did story come before gameplay?
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[–]Neil-NDCreative Director 316 points 5 months ago
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The concept of structuring an entire game around a relationship between two characters came first and was always at the heart of development.
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[–]Andrefpvs 101 points 5 months ago
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I agree 100% with your priorities.
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[–]AssViolator 577 points 5 months ago*
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Spoilers: The toy that Sam grabs in the store is a transformer. Was that done purposely to show his eventual turn or is it just coincidence?
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[–]Neil-NDCreative Director 1395 points 5 months ago
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lol... we're not that clever.
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[–]CZAR-KING 292 points 5 months ago
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I love how Ellie waits for you to look away to pick up the toy. Only noticed that on my 2nd play through.
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[–]greyfoxv1 49 points 5 months ago*
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Someone pointed that out to me a month ago and while I have not seen it I'm seriously impressed they went to that length to emphasize what she was doing.
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[–]tomsau 22 points 5 months ago
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1st playthrough. I was waiting for her to pick it up, she wouldn't. I turned around for one second then turned back.
"Oh, you're a quick one aren't you ¬_¬"
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[–]GuyarV 388 points 5 months ago
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Thanks for the AMA. I loved the ending of TLOU, I felt that it was so selfish, but so human at the same time. The world took something from Joel, so he took something from the world.
What other thoughts were there on the table for the ending for The Last of Us?
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[–]Bruce-NDGame Director[S] 623 points 5 months ago
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we had a happier ending at one point... where Ellie & Joel were driving completely contented & satisfied with their adventures off into a glorious sunset... but that didn't feel right. It just wasn't honest to the world or the characters we created. This ending felt right for us.
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[–]GuyarV 84 points 5 months ago
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I stand with your decision. Thanks for making such a phenomenal game, guys
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[–]SayNoToDownvotes 496 points 5 months ago
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The last shot of Ellie saying "okay" has to be one of the most powerful shots in gaming history.
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[–]Bruce-NDGame Director[S] 766 points 5 months ago
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just an aside... it's nice that our opening image is Sarah, and our closing image is Ellie... I think it's nice at least. Good job us! haha :P
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[–]KidFrisco 112 points 5 months ago
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Do you think the story would have been as powerful if it were boys instead of girls? In other words, a son of Joel had died, and Joel was tasked with bringing a boy to the Fireflies instead? I think there's something to be said about daughters....... especially when they're younger. I mean, just look at Arya Stark in Game of Thrones. Matilda in The Professional. Etc.
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[–]MaxBash 124 points 5 months ago*
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Can you give us ANY information on the upcoming dlc for The Last Of Us?
Also, I would also like to say that The Last Of Us is easily the best gaming experience I've ever had in a game ever, I just want to say thank you for letting me experience something that I will most likely remember for a very long time.
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[–]Bruce-NDGame Director[S] 218 points 5 months ago
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thanks for the nods.
and there's stuff in the pipe... to be talked about soon-ish... hang in there!
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[–]yoyogamer6 291 points 5 months ago
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soon-ISH?? I wonder...
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[–]SayNoToDownvotes 75 points 5 months ago
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DLC confirmed.
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[–]Pistolsfiring09 25 points 5 months ago
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Stuff in the "pipe"... pipes... like the sewers. Get it?
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[–]elow1 126 points 5 months ago
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HE SAID ISH! GG I KNOW WHAT THE DLC IS ABOUT! :D
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[–]Eric-F-13 139 points 5 months ago
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"pipes." sewers. Ish confirmed.
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[–]CanadianVelociraptor 64 points 5 months ago
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What sort of programming jobs are there at Naughty Dog? What programming languages and other technologies are used to create your games?
How often are you hiring?
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[–]Neil-NDCreative Director 107 points 5 months ago
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We're hiring all the time. Check our website for details.
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[–]GrayBread 174 points 5 months ago
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What are your plans for the future of The Last of Us?
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[–]Neil-NDCreative Director 432 points 5 months ago
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Currently working on single-player DLC. Talking about other ideas.
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[–]Viney 195 points 5 months ago
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Will any characters return in the DLC?
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[–]Neil-NDCreative Director 462 points 5 months ago
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Yes.
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[–]BlaikeMethazine 119 points 5 months ago
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Well, you guys just made my day. Thank you.
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[–]Viney 18 points 5 months ago
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Thank you. You made my year with TLoU. And you made my day with this comment. :D
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[–]supermofo74 85 points 5 months ago
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The multiplayer could use some Co-op <3
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[–]Infamy7 165 points 5 months ago
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How in the hell DID Ellie know how to pop a clutch?
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[–]Neil-NDCreative Director 213 points 5 months ago
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She learned quite a bit while sneaking out of her school in the quarantine zone.
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[–]sweetbits 14 points 5 months ago
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No swimming instructors though :(
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[–]rubydoobiedooooo 168 points 5 months ago
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I wrote your studio a letter about a month and a half ago basically thanking you for all of the hard work that you put into The Last of Us. It got me through the recovery of a pretty serious and painful surgery.
Now time for my question!
Question: What made you decide to keep the original ending for The Last of Us even though it did not necessarily test well with your focus groups?
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[–]Neil-NDCreative Director 487 points 5 months ago
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It felt honest. Anything else felt like we were pandering.
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[–]CZAR-KING 132 points 5 months ago
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Damn, I respect that.
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[–]nazihatinchimp 110 points 5 months ago
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I'll say the ending didn't sit well with me at first. I felt like Joel had sullied the relationship with dishonesty. But after a while of thinking about it, I learned to understand his motives. It ranks in my top few endings of all time now. You guys made a great call.
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[–]dragizard2 167 points 5 months ago
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Just two questions for you guys:
1. If you'd made the game for PS4, what would you have done differently?
2. Who is ***ier, Troy Baker or Nolan North?
Thanks for helping to make such an awesome game!
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[–]Bruce-NDGame Director[S] 492 points 5 months ago
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1. memory wouldn't be as much of an issue. we had to jump through so many hoops to get this game streaming (no load screens in our games still. YAY!)
2. Ashley Johnson :)
...and you're welcome!
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[–]SayNoToDownvotes 107 points 5 months ago
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I agree with answer 2.
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[–]mousewithcheese 114 points 5 months ago
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Did you guys try grilled rats or mice before putting it in the game?
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[–]Neil-NDCreative Director 524 points 5 months ago
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Does McDonald's count?
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[–]notme123456 90 points 5 months ago
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I'll allow it.
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[–]Nagajimmyrussle 165 points 5 months ago
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I just realized something, four of my favorite games of all time are made by you guys. Is there a specific date or general time when you guys realized that this was probably gonna be the best thing ever? or did it occur to you after release?
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[–]Neil-NDCreative Director 282 points 5 months ago
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After release. For a long time we had serious doubts about the game's reception.
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[–]TheMagicFlight 86 points 5 months ago
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Wow, that's surprising. Well, I thoroughly enjoyed The Last of Us and is now one of my favorite video games of all time. Seriously, great job. It was an experience playing this game.
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[–]raginseagoat 163 points 5 months ago
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Were there any scenes that you guys wrote that later on that you decided were too brutal or intense and had them removed?
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[–]Neil-NDCreative Director 305 points 5 months ago
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No. We were shocked no one ever asked us to tone down or censor any scenes.
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[–]Andrefpvs 51 points 5 months ago*
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Is there any reason the Multiplayer is censored in Europe, though? Seems strange, considering Single Player is not censored at all.
Edit: Okay, this was answered here.
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[–]IJoinedJustToAsk 105 points 5 months ago*
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I have loads of questions, so I'll try the number I ask brief.
1. One of my favorite moments in the game (alongside the giraffes and David's death) was the truck ambush in Pittsburgh, and one of the reasons for that was the music. Was Hank Williams always your choice to complement the scene, or would you have used something else in hindsight?
2. As female Hunters/cannibals/Fireflies/military exist in concept art and in the multiplayer mode, why do we only fight male humans in the game? (There are female soldiers but Joel doesn't fight them in-game) Is there any story based explanation, like keeping all the women and kids at the home base? Or was it for creative reasons, given the brutality of the combat?
3. What were some infected concepts and stages that you cut from the game? Looking at the artbook, there are a lot of concepts that seems pretty far-fetched for the universe you created, like the infected wielding tools.
4. Why are there no pictures of Sarah's mother in Joel's house? Is it because even before he lost Sarah, Joel wasn't one for holding onto the past?
5. Does Joel's last name start with an M or an N? I'm asking this because one of the ND forumers found the certificate in Joel's house with Sarah's (obscured) full name on it, and we were wondering if you had any last name for Joel in mind.
6. Regarding David: How long do you suppose it took for a man like him to lose grasp on his morals, accept the new world order as it is, and turn to cannibalism with his buddies? Furthermore given the rather hebephilic overtones of his interactions with Ellie, was this an intentional character trait or just part of Nolan North's performance? If intentional, did David always have such tastes or was that just a byproduct of post-pandemic lawless living conditions?
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[–]Neil-NDCreative Director 166 points 5 months ago
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1) Hank wasn't the original choice, but he did turn out to be the best choice. 2) Development time & memory prevented us from seeing the female hunters to completion. 3) Fungus growing on the environments that shot poison darts at the player were at one point in the game. 4) The backstory was that she left Joel after Sarah was born. Not someone he looked up to to keep a picture around. 5) We didn't reveal the last name. 6) David's cannibalism came after the outbreak. His other traits (both good & bad) were always there.
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[–]LittleStallin 102 points 5 months ago
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Now that the game has been out for awhile now you have no doubt heard some criticisms made about the game. Some of these hold water and some are in my opinion just people nitpicking in order to get attention.
After hearing these criticisms is there anything you would change about the game if you could or do you still believe it is as good as it can be?
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[–]Neil-NDCreative Director 208 points 5 months ago
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With the time/resources we had... I truly believe we made the best game possible. Are there things we could've iterated on with more time/budget? Of course.
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[–]Bruce-NDGame Director[S] 156 points 5 months ago
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yeah ditto with Neil. We (Naughty Dog) did pretty good with what we had.
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[–]UnitedStatesofMurica 40 points 5 months ago
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I just wanted to let you guys know that you're awesome. I loved crash bandicoot as a kid and uncharted 2 was my favorite game until I played the Last of Us and was completely blown away by how amazing it is. Looking forward to your next project as I'm sure you guys will continue to produce fantastic games. My question is: What made you guys decide to switch from the more upbeat tone of Uncharted to the gritty, realistic and emotionally draining Last of Us?
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[–]Neil-NDCreative Director 64 points 5 months ago
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We're fans of the genre and felt we could create a good character driven experience in that tackled more mature themes.
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[–]DuhTrutho 242 points 5 months ago*
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I suppose I’ll try and tackle the “elephant in the room” question.
· Will there ever be more story content from the universe that Ellie and Joel live in centering around the two characters?
Also, as a more personal question, what was the hardest part about setting up a story and characters that were not entirely clichéd and set apart from the vast amount of other films and games based around zombie mythos?
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[–]Neil-NDCreative Director 293 points 5 months ago
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It's possible. We're playing with some ideas, but no direction has been set yet for the next game.
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[–]DuhTrutho 132 points 5 months ago
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Very ambiguous!
Here is a less serious question. [SUP]I[/SUP] [SUP]hope[/SUP] [SUP]you[/SUP] [SUP]catch[/SUP] [SUP]the[/SUP] [SUP]reference.[/SUP]
· What did the mermaid wear to her math class?
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[–]Neil-NDCreative Director 412 points 5 months ago
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Algae-bra
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[–]Crepulsis 200 points 5 months ago
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My dream is that a trailer will play on tv with The Last of Us 2 and Joel and Ellie. I'd straight up die.
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[–]Bruce-NDGame Director[S] 286 points 5 months ago
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I'd die too!
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[–]IBlackyI 105 points 5 months ago
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Then make it real D:
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[–]kurko1 173 points 5 months ago
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But if he dies then we can't! D:
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[–]Simonov 109 points 5 months ago
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When can we expect DLC for The Last Of Us, and what will it be based around?
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[–]Neil-NDCreative Director 237 points 5 months ago
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News is on the way about the first DLC drop. Should hear about it this month.
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[–]The_Ryan_ 260 points 5 months ago
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This month ends in a few hours, this excites me.
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[–]ashsimmonds 114 points 5 months ago
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Pfft, it's been next month for over 10 hours.
Source: Australian.
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[–]SayNoToDownvotes 93 points 5 months ago
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But today is July 31. The last day of July, which is this month. That means we get to hear about it later today right? ...
Right? :(
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[–]sand26 40 points 5 months ago
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You guys made in my opinion the best game ever made. my question is, Do you think your team can make a game of this quality again?
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[–]Neil-NDCreative Director 70 points 5 months ago
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We always try to top our last game. So that's the plan.
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[–]Bruce-NDGame Director[S] 50 points 5 months ago
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funny thing, is we really just make games that we think would be fun to us. Sure, there's a gap we saw in the industry, that there hasn't been a really good character-driven story in the survival genre done yet, but when kicking around the ideas for the game with Neil, it just sounded awesome. so we made that. :)
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[–]Bruce-NDGame Director[S] 44 points 5 months ago
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btw - that's all we should hope for any developer! make what you want to play!
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[–]timmy0768 98 points 5 months ago
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Why would the firefly's not give Joel an opportunity to talk to Ellie? Why rush the surgery? Why not give Ellie the choice to have the surgery?
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[–]Bruce-NDGame Director[S] 189 points 5 months ago
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all off screen, so we're leaving all this for your interpretation... BUT you COULD say Marlene was weary of Joel and/or you don't reeeeally know how long Joel was unconscious for.
and regarding the choice - 1. it's just the story we wanted to tell and 2. it's not a story-choice-based game, so to cram a major choice in at the last, final, epic set-up would've felt forced (to us)
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[–]Neil-NDCreative Director 144 points 5 months ago
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Ellie was too important to the Fireflies to offer any kind of choice to either Joel or Ellie in regards to her fate.
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[–]snarfer99 98 points 5 months ago
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Was it easier to create a completely fictional world like Jak and Daxter or was it easier to create a world based on real life like in The Last of Us?
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[–]Bruce-NDGame Director[S] 146 points 5 months ago
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AREYOUKIDDINGME?!?! haha. Jak and Daxter would be a luxury to design in that world again. Story would be hard to have depth though. Those characters are who they are now - it's hard to infuse them with the motivations & choices we'd need them to have to make a compelling story (we tried early before we decided to make TLOU). A grounded world is a difficult solution space to design in though. But nothing good comes for free...
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[–]herpderpcake 48 points 5 months ago
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Wait, so basically, what you're saying, is that jak 4 ALMOST happened, but it was too hard? I'm crying right now.
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[–]Diziran 97 points 5 months ago
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Hey guys! Love the game! Thanks for doing this!
· Neil tweeted the other day that his interpretation of the ending of TLOU was the minority opinion. What is that interpretation?
· How does one become a creative director? What advice do you have for breaking into the gaming industry in any way?
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[–]Neil-NDCreative Director 161 points 5 months ago
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1) Not fair to give our interpretation -- want to leave it open for people to discuss. 2) Advice for breaking into gaming -- make games! Don't wait for someone to hire you.
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[–]GuyarV 119 points 5 months ago
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So, brick or bottle?
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[–]Neil-NDCreative Director 218 points 5 months ago
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Brock the brick all the way.
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[–]DatDude2012 119 points 5 months ago
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Whatever happened to the concept art of Joel and Ellie laughing there asses off by a fire?
Or Joel teaching Ellie to fire a gun at a nearby farm?
Where these scenarios that ended up on the cutting room floor, or where they simply just that, concept art.
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[–]Neil-NDCreative Director 197 points 5 months ago
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They were inspirational images for the tone we were after. They were never meant to be specific moments in the story.
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[–]Bruce-NDGame Director[S] 162 points 5 months ago
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Those weren't done for sections of the game or story we were working on. We give those scenarios to the concept artists (in this case Hyoung Nam) to help us find the characters. So in stead of just doing flat orthographics or guesses at poses to sketch the characters in, we found that if you put them in a situation, it tells us way more about their design.
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[–]Redditor12332123 145 points 5 months ago
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Will there be official The Last of Us merchandises sold at Naughty Dog's website soon?
I really want to buy the official "The Last of Us" t-shirt logo, and Ellie's t-shirt.
To people who wants to know how it looks like: The Last of Us T-Shirts - Imgur
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[–]Bruce-NDGame Director[S] 221 points 5 months ago
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we REALLY want to do that... hopefully we'll be able to set that up.
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[–]KidFrisco 39 points 5 months ago
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Please please please let this happen!!!!!!!!
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[–]Bruce-NDGame Director[S] 93 points 5 months ago
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design decisions. we wanted the game to be as fluid as possible & a cover button just wasn't flowing with the stealth. regarding crouch-sprint, it just complicated the controls too much & people just ended up crouching around the entire game. it looked funny, and there wasn't any risk-reward to the decision to either crouch, stand, or sprint... so being more discreet made it clearer for the players what the consequences of their choices were going to be.
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[–]JiggyJoe21 28 points 5 months ago
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Hey Neil and Bruce, big fan here of Naughty Dog and looking forward to play future releases. The only question is was there anything you wanted to put into The Last of Us that was too dark or morbid for the game?
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[–]Neil-NDCreative Director 60 points 5 months ago
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Nope. We got a lot of morbid out of our systems. We did tone down some of Ellie's deaths during the David boss fight as they felt like too much to us.
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[–]IBlackyI 69 points 5 months ago*
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The worst death scene is every scene where Ellie dies.
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[–]Prawh 48 points 5 months ago
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Hi Bruce and Neil! Thanks for doing this AMA, and thank you and the rest of the Naughty Dog team for one of the most epic experiences gaming has brought me. My question to you is:
Seeing as you've been looking over the game from the very beginning and through the development, was there anything that took you by surprise or anything you noticed when finally playing through the finished result that you were not aware of during the development? Or is it difficult to fully immerse yourself and enjoy the game after you've spent years making it?
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[–]Bruce-NDGame Director[S] 118 points 5 months ago
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well, it's always hard playing a game that we've been so 'attached at the hip' to for so long without seeing the flaws. I mean, "art is never finished, just abandoned", right? And with video game development it's even worse. But I can say when playing through the game more strung together, I teared up at moments that I KNEW were actually going to happen. That was cool! I think some of it was the relief of 3+ years and a lot of blood, sweat & tears manifest on the joystick. What a relief!
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[–]DundahMifflin 50 points 5 months ago
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I'm an author, and one of the most difficult things I find myself doing at the start of writing a novel is naming my characters something that is appropriate to their personality. I also share my name with Joel, and when The Last of Us was first announced, I flipped shit because Joel isn't a very common name. What made you want to use Joel for the main character of a post-apocalyptic tale, as opposed to more 'rugged' names?
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[–]Neil-NDCreative Director 94 points 5 months ago
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His original name was Ethan, but we felt it was too close to Nathan. I'm sure that can lead you to find out where the name Joel came from. :)
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[–]THOR72 60 points 5 months ago
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Heheheh... Doesn't Joel kill someone named Ethan near the end?
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[–]asianyeti 193 points 5 months ago
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Ethan = Nathan
Nathan Drake -> Drake
Drake and Josh -> Josh
Josh = Joel
wait what
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[–]averagesettler 79 points 5 months ago
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The Coen Brothers, of course!
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[–]eddietheblack 23 points 5 months ago
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Hi Bruce and Neil. Excellent job on TLoU, this game actually made me buy a PS3. It just had to be played.
As a computer science student in the United Kingdom passionate by the gaming industry, I ask how would a student go about learning in a studio such as Naughty Dogs? It seems that most studios all look for previous experience, which I do not have and is completely understandable.
Does Naughty Dog ever plan to run any internship schemes?
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[–]Neil-NDCreative Director 42 points 5 months ago
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Naughty Dog doesn't hire interns. Although, I started here as an intern by bugging Jason Rubin and Evan Wells.
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[–]RadiatedJoe 63 points 5 months ago
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Can Ellie really transfer her infection to other people? She bit David but he wasn't alive long enough to see if he got infected. Would it be impossible for her to have a physical relationship with someone later on in her life?
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[–]ryanbtw 74 points 5 months ago
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If you listen to the tape recordings at the end of the game, it reveals that Ellie can infect other people as normal by biting them. She has the real, raging cordyceps in her blood, but the mutated fungus in her brain protects her from turning into one of the infected :)
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[–]Holybasil 86 points 5 months ago
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Well that's going to suck when she starts dating.
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[–]I_Am_Bellend 111 points 5 months ago
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Literally my favourite game of all time!
1. Will you be making another Last of Us and will it feature Joel and Ellie?
2. Is there any truth to the rumors of the film?
3. Did you speak to Ellen Page before or during or after release?
4. Thanks for making my favourite game!
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[–]Neil-NDCreative Director 153 points 5 months ago
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1) Don't know yet.
2) Nope 3) Nope 4) You're welcome.
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[–]FlyByPie 52 points 5 months ago
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But there is hope for Giraffic Park, right? Right?
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[–]jazzyjeff313 55 points 5 months ago
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Do you sit down and come up with a story or does it come naturally?
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[–]Neil-NDCreative Director 230 points 5 months ago
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Sometimes we stand when we brainstorm. :)
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[–]Eyth 53 points 5 months ago
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The Last of Us is a marvel of game design. It is one of the few games I have ever experienced in which every action, conversation, collectible, and combat sequence perfectly facilitated the game world and its mature narrative, without ludonarrative dissonance or loss of immersion. Congrats on your success!
Did the team plan any combat sequences in which Joel and Ellie are pitted against both infected and humans simultaneously? Was any sequence cut from the game that either of you wish could have made the final cut? And during playtesting, did the internet-infamous brick-conquers-all strategy come about, or was that something unexpected? (I was never without my trusty brick during Survivor and Survivor+!)
Thanks!
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[–]Bruce-NDGame Director[S] 88 points 5 months ago
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thanks for the kudos.
infected vs humans would've been awesome, and there were 3 (I think? hard to remember right now) areas in the game we had it slated, but as we got deeper in production & animations & models started getting fleshed out, it came down to such a huge memory hit that we couldn't afford it without rather large re-jiggering... so we opted to cut it. Yeah... I know :(
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[–]Imtheman2013 56 points 5 months ago
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Will the DLC for The Last of Us be singleplayer, multiplayer, or a mixture of both? Also, how many DLC's can we expect and when is the time frame for their release?
Thanks!
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[–]MrJAPoe 89 points 5 months ago
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1 single, 2 multi.
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[–]Bruce-NDGame Director[S] 120 points 5 months ago
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yep.
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[–]MrJAPoe 186 points 5 months ago
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Neil and Bruce, thank you
Like a lot of people, I saw the trailer you guys aired at the VGAs, and I saw the original demo you guys put out with Joel and Ellie at the hotel. I was pumped for this game after those videos! My anticipation for this game even beat out my anticipation for Sly Cooper: Thieves in Time - the first iteration of my favorite game series in 8 years!
I was so excited for this game! I was convinced that the week I bought and played this game would be the best week of my summer. But then life happened.
In a nutshell, the week the game launched was the week before I put my dog, Miles, to sleep. The day after I beat the game (Monday, 6/17) was the day he was taken to the vet, and that was that. I was sobbing my heart out that whole weekend. The only times I wasn't were when I was sleeping, and when I was sitting in front of my television, holding a DualShock, while Miles was chilling in his chair in the corner of the living room.
Your game made that weekend go from unbearable to heart-wrenching. That may not sound like much, but it was enough to give me some peace while the hourglass was dripping ever faster. I can't express how much easier your game made that weekend. There were some parts that somewhat mirrored what was going on in my life, namely Gadget from "Boy's Diary", that forced me to take a breather, but those were also just plain beautiful moments that most games today simply can't create.
I'm never not going to associate you guys with my dog, but I think it's good to have something to keep him in my memories. I believe you only truly die when everyone else has forgotten about you, so Naughty Dog will always keep Miles alive for me when I'm playing your games. And I plan on playing your games for as long as you make them. I don't want you guys to stop, just like I don't want to forget about my best friend.
I've played you guys since Crash, and there's not a single game you guys and your fellow Naughty Dogs have made that I haven't played, and that will never change. Keep on doing what you guys do - it's fantastic!
Regards, MrJAPoe
PS: Give Pogo and Trumpet an extra pat from me :)
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[–]Bruce-NDGame Director[S] 170 points 5 months ago
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wow. well, thanks and sorry to hear about your dog. that sucks.
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[–]MrJAPoe 125 points 5 months ago
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Thanks. Life goes on, though.
"Endure and survive" :)
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[–]Neil-NDCreative Director 173 points 5 months ago
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Thank you.
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[–]BenAtkinsChafer 57 points 5 months ago
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Internally, was the ending of The Last Of Us controversial??
I liked it but personally would have written it differently, how many possible ideas did you have for it?
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[–]Neil-NDCreative Director 95 points 5 months ago
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Initially, yeah... ending we ultimately went with didn't sit well with some members of the team. Once it was more fleshed out, it became an easier sell. We went through about 3 or 4 ideas before finding the ending that worked best for the story we wanted to tell.
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[–]KidFrisco 26 points 5 months ago
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Can you elaborate on the alternate endings?
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[–]Neil-NDCreative Director 83 points 5 months ago
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We'll share some of them at a panel Bruce and I are doing at PAX. More info to come.
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[–]Vitalic123 45 points 5 months ago
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Will it be streamed? Please tell me it'll be streamed.
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[–]vvega4 80 points 5 months ago
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I would like to start out by letting you guys know that my friend and I are intense fans of TLoU, and we have a couple of questions to follow, but we also wanted to share with you guys that the both of us were representin' this past weekend at Metrocon in Tampa, FL.
Proof (hope you guys enjoy these):
1
2
Alrighty, now to the questions:
1) I was wondering about a possible sequel to The Last of Us. I recall reading some articles that hint at one, but without going TOO much into detail, what can/could we expect from a continuation of the story? Are there any plans for changes in gameplay?
2) We also had some questions concerning the ending. SPOILER ALERT. What was the thought process behind the decision to have Joel lie about the Fireflies, and were we supposed to get the impression that Ellie knew that he was lying? Will this affect their relationship in possible future titles?
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[–]Neil-NDCreative Director 76 points 5 months ago
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First of all... you guys are awesome. Thanks for sharing.
1) Don't know. Still trying to figure it out ourselves. 2) Ending is open to interpretation.
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[–]MuthMuth 251 points 5 months ago
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Would you rather fight 1 Joel sized Ellie, or 2 Ellie sized Joels?
(I don't have anything to add so I'm rehashing this tired old thing. Sorry)
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[–]Bruce-NDGame Director[S] 351 points 5 months ago
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2 Ellie-sized Joels
would you rather fight a dog-sized bee with only a bat, or try to drive across an abandoned LA with a godzilla-sized hungry kitten?
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[–]Eropmetxe 377 points 5 months ago
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"...or try to drive across an abandoned LA with a godzilla-sized hungry kitten?"
Naughty Dog's next-gen game confirmed.
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[–]ThatGuyWhoWanks 236 points 5 months ago
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Uncharted 4: Sully's Transformation.
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[–]LuigiWagner 14 points 5 months ago
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I just want to thank you guys for THE single best experience I´ve ever had in any type of media. The Last of Us not only proved that games can be just as much as powerful as any other kind of art, but it also showed that they can be the MOST powerful among other medias...
Keep up the amazing work guys!
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[–]Bruce-NDGame Director[S] 40 points 5 months ago
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thanks. big words, but thanks! And games ART art godammit! :)
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[–]SayNoToDownvotes 62 points 5 months ago
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Hey guys, first off I want to say thank you for making amazing games for so many years. The last of us is a perfect 10/10 in my book and is one of my favorite games. My question is what is your guys favorite games?
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[–]Bruce-NDGame Director[S] 101 points 5 months ago
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in no order: ICO RE4 Yoshi's Island hmmm... Fatal Frame II (only because no game has scared me like that ever before) what else... why are all these old japanese games? I just played Hotline Miami. That was some good fun! Not on the all-time list, but on a 2013 best of for sure OH! Limbo was awesome... 'nuff...
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[–]Neil-NDCreative Director 119 points 5 months ago
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Ico, Resident Evil 4, and Monkey Island 2 (best ending for a videogame).
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[–]Yxz 41 points 5 months ago
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It would be awesome to see a Ico/Shadow of the colossus type game from Naughty Dog seeing as we'll probably never get to play The Last Guardian :(
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[–]Neil-NDCreative Director 134 points 5 months ago
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Don't say that. The Last Guardian is my most anticipated game.
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[–]bloodfurn 396 points 5 months ago
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First, I just want to say that NaughtyDog is my favorite game company of all time, I think you guys do an amazing job. Jak and Daxter is my childhood game and The Last of Us just topped it for my all time favorite game. I still want to get the Crash Bandicoots, and the Uncharteds are awesome. You guys can make a game about reading a phonebook and I will pre-order and platinum that game.
Ok, now for the questions. I understand if you choose not to answer some of them.
1. Do you see yourselves ever making games for all platforms, or are you guys sticking with Playstation?
2. What was the biggest challenge NaughtyDog as a team had to go through?
3. Are you purposely making trilogy after trilogy or is that just coincidence?
4. I've read that during the development of Uncharted 3 you split into two teams, the second began working on The Last of Us. Are there still two separate teams? If so, does this mean you work on two different games simultaneously?
5. On /r/thelastofus I've seen some debate on whether or not Bill is gay and if David intended to rape Ellie. So, just to put the questions to rest, are those true?
6. In The Last of Us, there are stuffed giraffes scattered throughout the game. Were these intended to foreshadow the giraffe scene or are were they just props?
7. Do you plan on making more comics after The Last of Us: American Dreams?
8. In The Last of Us were Joel and Tess ever romantically involved?
9. What exactly was running through Ellie's head at the end of the game?
10. In The Last of Us campaign, why weren't there any 3 way fights between Joel, hunters, and infected? Was it a technical issue?
11. In The Last of Us, will Infected be incorporated into multiplayer?
12. In the Last of Us, when and how does an infected become a bloater? I know the four stages (runner -> stalker -> clicker -> bloater), but it was said that when an infected feels like it's about to die it finds a corner to release more spores. So does the bloater happen before of after the spore release stage?
13. I have a friend whom I regularly play The Last of Us with. He's currently attending DeVry University and is currently working toward a degree in graphic design, It's his dream to work with you guys at NaughtyDog. What are his chances?
14. What will be your next game be?
15. Do you guys plan on making a big entrance into next-gen with your next game?
16. Is it likely you will ever return to Jak and Daxter? And do you consider The Lost Frontier canon? Basically (this is the big one), will there be a Jak 4?
Thanks!
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[–]Neil-NDCreative Director 692 points 5 months ago
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Holy shit that's a lot of questions... alright, here we go: 1) We're owned by Sony. No chance of seeing Naughty Dog games on competing platforms. 2) Growing to become a multi-project company has been extremely difficult. 3) Coincidence.
4) There are still two separate teams working on two different projects. 5) Open to interpretation. I will say Bill was written to be a gay character, but W. Earl Brown has said his performance is open to interpretation. \ 6) Both. 7) Don't know yet. Entertaining some ideas, though. 8) What do you think? :) 9) A lot. 10) Not a technical issue. We actually had the tech to do it, it just never fit with the story. 11) No plans 12) Bloater happens if the body is strong enough to survive for longer than a clicker. It's a rare occurrence. 13) Relative to his skill & passion. 14) Don't know yet. 15) We always make a big entrance. :) 16) No plans. We gave it a shot at the beginning of the project and couldn't make it work for ourselves.
whew...
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[–]Dravorek 875 points 5 months ago
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no-one? ok, I'll give it a try:
Holy shit that's a lot of questions... alright, here we go:
1) q: Do you see yourselves ever making games for all platforms, or are you guys sticking with Playstation?
a: We're owned by Sony. No chance of seeing Naughty Dog games on competing platforms.
2) q:What was the biggest challenge NaughtyDog as a team had to go through?
a:Growing to become a multi-project company has been extremely difficult.
3) q:Are you purposely making trilogy after trilogy or is that just coincidence?
a:Coincidence.
4) q: I've read that during the development of Uncharted 3 you split into two teams, the second began working on The Last of Us. Are there still two separate teams? If so, does this mean you work on two different games simultaneously?
a:There are still two separate teams working on two different projects.
5) q:On /r/thelastofus I've seen some debate on whether or not Bill is gay and if David intended to rape Ellie. So, just to put the questions to rest, are those true?
a:Open to interpretation. I will say Bill was written to be a gay character, but W. Earl Brown has said his performance is open to interpretation. \
6) q:In The Last of Us, there are stuffed giraffes scattered throughout the game. Were these intended to foreshadow the giraffe scene or are were they just props?
a:Both.
7) q: Do you plan on making more comics after The Last of Us: American Dreams?
a: Don't know yet. Entertaining some ideas, though.
8) q:In The Last of Us were Joel and Tess ever romantically involved?
a:What do you think? :)
9) q:What exactly was running through Ellie's head at the end of the game?
a:A lot.
10) q:In The Last of Us campaign, why weren't there any 3 way fights between Joel, hunters, and infected? Was it a technical issue?
a:Not a technical issue. We actually had the tech to do it, it just never fit with the story.
11) q:In The Last of Us, will Infected be incorporated into multiplayer?
a:No plans
12) q:In the Last of Us, when and how does an infected become a bloater? I know the four stages (runner -> stalker -> clicker -> bloater), but it was said that when an infected feels like it's about to die it finds a corner to release more spores. So does the bloater happen before of after the spore release stage?
a:Bloater happens if the body is strong enough to survive for longer than a clicker. It's a rare occurrence.
13) q:I have a friend whom I regularly play The Last of Us with. He's currently attending DeVry University and is currently working toward a degree in graphic design, It's his dream to work with you guys at NaughtyDog. What are his chances?
a:Relative to his skill & passion.
14) q:What will be your next game be?
a:Don't know yet.
15) q:Do you guys plan on making a big entrance into next-gen with your next game?
a:We always make a big entrance. :)
16) q:Is it likely you will ever return to Jak and Daxter? And do you consider The Lost Frontier canon? Basically (this is the big one), will there be a Jak 4?
a:No plans. We gave it a shot at the beginning of the project and couldn't make it work for ourselves.
whew...
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دستت درد نکنه ولی خیلی نامرتب افتاده میشه لینکشو بدی؟!
 

RED-NATAN

کاربر سایت
Jul 1, 2013
32
نام
علیرضا
سلام بچه ها .ریجن دیسکم 2 بود اکانتم ریجن 1 بازی رو تمومش کردم بعد این dlc رو روی اکانت ریجن یک دان کردم بعد دیسک ریجن all خریدم ولی قسمت این بازی پیغام داد باید به فیس بوک وصل بشی بازی رو رو دیسک ریجن all تموم کردم ولی بازم همون پیغام بود مجبور شدم دوباره دان کنم اشتباه من چیه ؟
 

mohamada

کاربر سایت
May 30, 2011
1,365
نام
محمد
سلام بچه ها .ریجن دیسکم 2 بود اکانتم ریجن 1 بازی رو تمومش کردم بعد این dlc رو روی اکانت ریجن یک دان کردم بعد دیسک ریجن all خریدم ولی قسمت این بازی پیغام داد باید به فیس بوک وصل بشی بازی رو رو دیسک ریجن all تموم کردم ولی بازم همون پیغام بود مجبور شدم دوباره دان کنم اشتباه من چیه ؟
دقیقا اروری که میگی رو بنویس تا ببینیم میتونیم کمک کنیم یا نه؟!
اگه مشکلش فقط با وصل شدن به فیس بوکه باید یه کیریو شیر کنی و به فیس بوک وصل شی!
 

mohamada

کاربر سایت
May 30, 2011
1,365
نام
محمد
اون مرحله ای که باید موتور برق رو روشن کنی دو تا کامیون و چند تا ماشین هست باید چکار کنم رد بشه؟
توی یکی از ماشینا بنزین هست باید پیشش مثلث بزنی بنزینو میکشه میزنی تو موتور برق
 

RED-NATAN

کاربر سایت
Jul 1, 2013
32
نام
علیرضا
سلام بچه ها .من هم این dlc داستانی رو تمومش کردم مرسی از ناتی داگ فقط میتونم بگم کوتاه بود والا مثل همیشه کار ناتی داگ درسته:x
 

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