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<blockquote data-quote="Sega_genesis" data-source="post: 5353688" data-attributes="member: 157414"><p>ببین چی پیدا کردم مصاحبه با Stephen Radosh</p><p>همون مسئول و کارگردان هتل ماریو و زلدا ها </p><p>میگه همه چیز زیر نظر نینتندو آمریکا بوده و اونا هیجان زده بودن <img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/6.0/png/unicode/64/1f601.png" data-shortname=":grin:" /></p><p></p><p>Radosh worked with Nintendo of America directly on the Zelda and Mario projects. “I still had to get approval from Nintendo on everything, because these were their trademark characters.” Radosh says, “And anyone who owns trademark characters will tell you, you don’t want Link having sex with Zelda on the ramparts of the castle.” He never spoke directly with the Japanese side or received feedback from Mario and Zelda’s creator, Shigeru Miyamoto, during development. He is confident, however, that he saw the games. “Yes. I’m pretty sure he would have – everything was still under their control ultimately,” Radosh says. “The meetings were short, amicable, fun, lot of laughs.”</p><p></p><p>“They loved Hotel Mario – that was the first one that got the greenlight.” Radosh says. “Hotel Mario was my design, and it was a game that kills me; I still can’t win at my own game.”</p><p></p><p>Creating the Zelda games followed a different process. “We went through a little bit of issues with the look of characters for Link and Zelda,” Radosh says. “Because animation at that time was really expensive here, we opted for this hand-drawn look for those games. We wound up with Russian animators. We’d send them vague storyboards and gameplay, and then [Russia] would say, ‘What do you think of this for a visual concept?’ We would go back and forth, and one or two of the original concepts were negated by Nintendo. Which was fine, because it wasn’t like, ‘Oh my god we gotta do this! This is perfect!’ I’ve learned never to be precious about anything. It’s just an idea. And sometimes other ideas are better than the original ideas.”</p><p></p><p>[USER=78907]@mr-game&watch[/USER]</p></blockquote><p></p>
[QUOTE="Sega_genesis, post: 5353688, member: 157414"] ببین چی پیدا کردم مصاحبه با Stephen Radosh همون مسئول و کارگردان هتل ماریو و زلدا ها میگه همه چیز زیر نظر نینتندو آمریکا بوده و اونا هیجان زده بودن 😁 Radosh worked with Nintendo of America directly on the Zelda and Mario projects. “I still had to get approval from Nintendo on everything, because these were their trademark characters.” Radosh says, “And anyone who owns trademark characters will tell you, you don’t want Link having sex with Zelda on the ramparts of the castle.” He never spoke directly with the Japanese side or received feedback from Mario and Zelda’s creator, Shigeru Miyamoto, during development. He is confident, however, that he saw the games. “Yes. I’m pretty sure he would have – everything was still under their control ultimately,” Radosh says. “The meetings were short, amicable, fun, lot of laughs.” “They loved Hotel Mario – that was the first one that got the greenlight.” Radosh says. “Hotel Mario was my design, and it was a game that kills me; I still can’t win at my own game.” Creating the Zelda games followed a different process. “We went through a little bit of issues with the look of characters for Link and Zelda,” Radosh says. “Because animation at that time was really expensive here, we opted for this hand-drawn look for those games. We wound up with Russian animators. We’d send them vague storyboards and gameplay, and then [Russia] would say, ‘What do you think of this for a visual concept?’ We would go back and forth, and one or two of the original concepts were negated by Nintendo. Which was fine, because it wasn’t like, ‘Oh my god we gotta do this! This is perfect!’ I’ve learned never to be precious about anything. It’s just an idea. And sometimes other ideas are better than the original ideas.” [USER=78907]@mr-game&watch[/USER] [/QUOTE]
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